Between 17 July and 13 August 2026 Bloxism recorded 152,789 sales of Roblox limited items, across the 729 items that sold at all in that window. Those sales moved about 326 million Robux.
Splitting them by price says something the totals hide: the limiteds market is two markets, and they barely touch.
Cheap items are almost all of the trading
Items whose sales averaged under 500 Robux accounted for 78% of every sale recorded in that month — and 5% of the Robux that changed hands.
Items averaging 10,000 Robux or more were the mirror image: 3% of sales, 77% of the money.
| Price band (avg sale) | Share of sales | Share of Robux |
|---|---|---|
| Under R$500 | 78% | 5% |
| R$10,000 and above | 3% | 77% |
The busiest item of the month was the Glossy Red Baseball Cap, a Roblox-made limited that sold 9,216 times at an average of 105 Robux. Nine of the ten most-traded items averaged under 1,000 Robux — mostly emotes and animations like Hype Dance, Cutesy Sit and Moonwalk, all around 50 to 65 Robux a sale. The one exception was a Black Sparkle Time Dominus at an average of 1,226.
Why this matters if you are trading
The famous names — the Dominus hats, the Sparkle Time series — are where the Robux is, but they are not where the activity is. An expensive limited can go days without a single recorded sale, which is why a headline value for one of them rests on far fewer transactions than the same number would on a cheap item.
That is worth remembering whenever you see a limited quoted at a precise figure. A price averaged over 9,000 sales and a price averaged over three are not the same kind of number, even when they are printed the same way.
How this was measured
Roblox publishes a daily sale price and sale volume for collectible items. Bloxism reads that series and stores it — currently 379,258 daily points across 833 items, reaching back to 2021. The figures above cover the 30 days ending 13 August 2026, which is the most recent day Roblox had published when this was written.
Two things are deliberately excluded. Days where copies changed hands with no Robux price are not counted as sales, because those are trades rather than purchases and averaging a zero into a price is how a chart ends up claiming an item crashed to nothing. And the "value" figures here are recent average prices — what copies sold for — not asking prices, and not an estimate of what anything is worth. A recent average price is a record of the past. Nobody is obliged to pay it.
You can see the underlying series on any marketplace item page, which charts the same daily prices and volumes this article is counted from.



