Plan the next plot / Plot talk
Which crop or pet mechanic needs a clearer explanation?
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A first garden has two clocks to think about. Sam's Seed Shop refreshes about every five minutes; its main table lists Carrot, Strawberry and Blueberry at 100%, and Tomato at 90%. The same article also calls Tomato guaranteed in prose, so check the live shop before planning around it. Our garden notebook separates that main-shop table from event and seasonal crops.
The stealing rules say staying in your garden keeps it locked. Leaving during the night window can expose ripe fruit, while pets and gear have their own defensive effects. Which part of that loop is least clear in-game: shop odds, harvest timing, plot locking or a defender's ability? Name the crop or item and the screen you saw. A screenshot or repeatable sequence would help us correct the relevant crop, pet or gear file.
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