Know your kit / Combo lab
Which combo works reliably outside a training setup?
Started
Training-room combos can fail as soon as someone moves. Share an opening, the follow-up timing and the point where an opponent can interrupt it.
Test a combo against an opponent who blocks or moves. Which hit starts it, where can they escape, and what follow-up still works if the ideal string misses? Include a clip with the character and move names if timing is the key.
Replies
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