Overview[1]
Alarm is one of the usable Trinkets found in Dandy's World and is one of the Store Trinkets. It can be bought from Dandy's Store in the Lobby for 1000 and surviving 50 Floors.
Stats
- Cost
- 1000 Ichor
- Effect
- Increases both Walk and Run speed by 25% when Panic Mode activates for 10 seconds.
Appearance
Alarm is a red emergency alarm with a gray base, two white lines (indicating the bulb's internal wires) through the center, and visual representations of noise effects.
Strategy
Alarm is heavily outclassed by and maybe even the. Alarm should really only be used if Vanity Mirror has yet to be obtained (or possibly in combination with Vanity Mirror). Considering the price and that it only lasts for 1/3 of Panic Mode at most, there is little reason to use it. However, Alarm provides a Walk Speed boost (unlike Vanity Mirror), so it could be used to counter the Twisteds' Panic Mode boost if you easily drain your Stamina. While there are certainly better options, it does have some unique upsides that may be beneficial (if not optimal) for niche scenarios. The speed boost is not conditional on having stamina/whether your run is active, so it will always kick in immediately. This is good if you expect to be lagging (you don't have to try to toggle your run input), close to Twisteds (for example, if distracting as ), or often find yourself too low on stamina to make use of Vanity Mirror, which will depend on how you play. It provides a more reliable kick if you are caught off-guard by Panic Mode or tend to zone out. The walk-speed boost is incredibly significant, so you can spend its active duration regaining stamina while still covering useful amounts of ground. This Trinket should be avoided during solo and duo runs unless you're playing a short-ranged support as the practice of priming Machines heavily reduces the need for it.






