Dino Kid
red key · 5 wolvesFirst cave; sometimes needs level 3 to reveal fully.
99 Nights field log

Upgrades reveal more of the map and widen the safe zone. The cave list is a guide to reported reveal levels; your map can vary.
First cave; sometimes needs level 3 to reveal fully.
Often appears around level 4; sometimes level 5.
Usually after level 5; sometimes level 6.
The deepest documented rescue.

Clear all guardians. The last one drops the matching key; open the cave and bring the child inside the firelight.
Locked caves ↗Search starting gear and level perks from 39 documented classes. Keep three candidates together while you plan a run.

10% reduced hunger drain
Increased visibility at night
Spawn with a Stew
Class costs and perks are community wiki references, including past event currencies. Check current availability in game. Class roster source ↗
Items and creatures, with where each one appears
39 entries
Starting gear, level perks and wiki-listed unlock costs for each documented class.
128 entries
Tools, weapons, food and resources — what everything does.
70 entries
Cabins, camps and biomes — what you'll find inside and the loot they hold.
34 entries
Everything in the forest that wants you gone, documented.
Build up the campfire, explore the forest, and bring four missing children back from locked caves. Fire levels reveal more of the map and widen the safe zone; the routes to each child become harder as the guards change from wolves to bears.
Compare class starting gear and level perks, then use the item, creature and location databases to plan a run. The rescue and survival guides link back to their sources when game details change.
Yes. A group can divide fuel, food and cave-guard tasks, but the same campfire and rescue objectives apply in a solo run. Prepare before leaving the fire's safe zone.
Upgrade the campfire to reveal deeper parts of the forest. Each child is inside a locked cave. Defeat its guardians, take the dropped colored key, open the cave, and carry the child back into the campfire's radius.
Fuel raises the campfire through six levels. Higher levels reveal more of the map and enlarge the safe zone. Keep fuel available: if the fire goes out, the map becomes unavailable and The Deer can enter camp.
The Deer is the main nighttime threat. Weapons cannot kill it. A flashlight can briefly stun it, while a lit campfire's safe zone keeps it away; cultists can still enter camp.