Overview[1]
Roblox lore; connection to: 1x1x1x1; Construction Workers Note: This is his retconned version. 2x2 is a scrapped NPC in FORSAKEN. He is the enemy of 1x1x1x1 in Roblox lore. In his old forsaken lore, he was a sort of leader of the survivors, using his workers to help maintain and protect the Lobby. 2x2 was meant to act as an information/lore NPC in game, providing tips and backstories for each killer. He was however removed before the game's release due to his information at the time being outdated.
Stats
- Connection
- 1x1x1x1 Construction Workers
- Type
- Scrapped NPC
- Origin
- 1x1x1x1’s makkapakka3 avatar (design) Roblox lore
Appearance
2x2 appears to have gray-skinned Robloxian with the Roundy head, with a green colored-torso and blue-colored legs resembling clothing.
Lore
2x2 has existed for a long time, ever since the core foundations of Okodomos was being built. 2x2 is the direct creator of the Necrobloxicon, a book that contains demonic spells, rituals, and other worldly beings. The book would be used by Shedletsky to expunge his hatred from his soul, forming 1x1x1x1. The book would then be used against 1x1x1x1 and trap him forever at the dawn of time after his attempt to destroy Roblox due to it being third dimensional, with 2x2 playing a key part in 1x1x1x1's capture.
Dialogue
KEEP IN MIND THIS IS OUTDATED. DO NOT USE THIS FOR CURRENT LORE-RELATED PURPOSES. 2×2
First Interaction
Hey, hey, hey! Look at who found themselves in damnation! Yeah, yeah, I know a thing or two about whatcha’ thinkin' ‘This guy looks like one o' them maniacs!’ Right? One of them fellas with a screw loose on their heads? Heh, trust me, I ain't like ‘em at all. I’m 2x2, see? I know all the stories. Every last one of these freaks, killers, and survivors. You wanna know somethin’? You come to me. I ain’t gonna steer ya wrong. So, what can I do ya for, kid?
Regular Interaction
This interaction has variants., Nice to see ya again, kid. Up for a little chat? Heeey, look at who’s back! What’s up, pal? You get tired of runnin’ around, tryin’ to stay alive? Aww.. did’ja miss my charm? So, what brings ya back to ol' 2x2? You got questions, lookin' for advice, or just wanna shoot the breeze? Ohhh, I see that look in your eye. You been busy out there, huh? I can always tell when someone’s been through the wringer. These killers, they ain't makin' it easy for ya, are they? Pull up a chair—metaphorically, of course. Let’s chat. So what brings ya to my humble abode at this time? Hey there bud, came back to chat? Heya there, pal. Welcome back. Glad to see ya again, kiddo. It’s nice seein’ ya still kickin’. Welcome back, bud. How are things?
Picking Killers
This interaction has variants., Ahh, the Killers, huh? Good choice! I always say, you gotta know your enemies if you wanna stand a chance against ‘em. These folks ain't your run-of-the-mill creeps, nah. They got powers, stories, whole histories that make 'em who they are. So, who’s catchin’ your interest today? Maybe yer’ fancyin’ a red nut-job with a kooky smile. Alright, let’s see what I’ve got on some of those killers… So you’re interested on how some of those creeps operate, eh? Pick one, and I’ll let ya hear about what I’ve got on the guys. Don’t think they’ll ever change their ways, but hey, at least you get to know about ‘em. Ah, lookin’ to dive into the mind of a killer, eh? There’s more to these psychos than meets the eye, y’know. Pick one, and I’ll give ya the dirt. The more ya know, the better you can dodge, right? Well… they ain’t a friendly bunch, but they all got a story, twisted as it may be. Go ahead, pick one, and we’ll dig into what makes 'em tick. What makes ‘em kill in the first place. You wanna know how the creeps operate, eh? Smart move. They say knowledge is power, and with these killers, you’re gonna need it. Alright alright, who’s first on the list? Well, buddy, you’re in for a treat! Or a nightmare, dependin’ on how you look at it. Let’s see which one’s got’cha curious about today., This interaction has variants., From what I’ve been hearin’, that 'Jason' fella? He stands on business, y’know? Big guy, mask, real no-nonsense typa’ guy. He don’t run, no sir, he walks. Why? 'Cause he don't need to run. You?
Picking Survivors
This interaction has variants., I see you’re lookin' for the underdogs, the ones who actually get to stand a chance well, maybe. Lemme tell ya, these survivors ain’t no walk in the park either. Some of 'em are real tough, got brains and brawn to match. So, who’s it gonna be? Maybe that old vet? Or maybe someone with a little more spunk, like Builderman, huh? Go ahead, if you pick one I’ll tell you all about ‘em! Alrighty, let’s see what I’ve got on these poor souls. Tough lives, eh? Let’s see what I’ve got on ‘em. Now, I know what you’re thinkin’; but don’t let the name fool ya! It’s a bit of a misnomer if you ask me. They might look like your average, clueless fella, but lemme tell ya somethin’: the kid’s got heart, y'know? Real underdog material. Sure, they ain’t gonna be outsmartin’ anyone in a chess game or breakin’ records for speed, but sometimes, that naivety? It works in their favor. No one sees ‘em as a threat, and that’s their secret weapon. Low expectations mean folks underestimate ‘em. And in a place like this? That can make all the difference. Now, his story’s pretty simple, nothin' too dramatic. They weren’t tryin’ to be a hero or a villain or anything in between. No, they was just explorin’ like any curious mind does. Heard he stumbled into some kooky haunted mansion, the kinda place people tell stories about, hopin’ to see somethin' spooky for a good laugh. Them and a small group of friends, just havin' a bit o’ fun. Maybe lookin’ for treasure or somethin'; who knows what goes on in that kid's head.
Picking Chat
This interaction has variants., Oh, we’re changin’ lanes, huh? Not a problem. What’s on yer’ mind, kid? Maybe somethin’ about the world we’re stuck in, or do you just wanna hear me yappin’? Heh, ain’t like I’m goin’ anywhere. Alright. Let’s change topics then. Okay, okay. Let’s talk about somethin’ else for now, alright?, Ah, now we’re talkin’ bigger picture, huh? Yeah, yeah, there’s more goin’ on here than just killers chasin’ survivors around. Variant 1: This whole place? It’s like a twisted playground for someone, or somethin’. But who knows? The rules shift often, the walls change, and reality don’t work like it should. This whole world, it ain’t like anything you’ve ever known. It’s like the place is alive, always watchin’, always pullin’ strings. I dunno who’s behind it, maybe somethin’ bigger, maybe somethin’ worse. But one thing’s for sure: there ain’t no escape. Not yet, anyway. Variant 2: I bet you’ve been wonderin’ about this place, right? Yeah, yeah, I get it. You’re stuck in this nightmare, and nothin’ makes sense. But here’s the thing: it ain’t supposed to make sense. This place? It’s like one big ol’ broken puzzle with no picture on the box. The rules change, nothing stays the same, and the ground shifts beneath your feet. One second you think you got it all figured out, and the next? Bam! Somethin’ new to throw ya off. It’s a mess. Every killer, every survivor, they got a story. But the thing is, the stories ain’t always what they seem. They’re like smaller pieces of a bigger puzzle. Why are they here? What brought ‘em here?
Pressing Leave in any interaction
This interaction has variants., Don’t get caught slippin’, got it? I’ll be ‘ere waitin’ on ya to come back then, kid. See ya real soon. Alright, alright, get back out there, show those killers what you’re made of. Good luck, kiddo. You’re gonna need it out there. You keep your wits about ya, stick close to your fellow survivors when ya can, and always have an exit plan. I’ll be seein’ ya soon then, kiddo. Bye! See ya. Bye. Ey, I’m walkin’ ‘ere! Just kiddin’., Category:NPCS Category:Unconfirmed Content
Patch history
2x2 used to be in the game during testing, but was removed before the game entered alpha due to its information being outdated. 2x2 had a Brooklyn accent in his dialogue. They appear to be based on the Makkapakka3's design, although Shedletsky is the one who made it, The original avatar of 1x1x1x1 resembles Timeless, and the second and current avatar of 1x1x1x1 appears have light yellow head and arms, red torso, and blue legs due to account being name-sniped. This was also the account that the famous 1x1x1x1 rumor began, and the avatar was changed, resembling the 1x1x1x1 that we now have. In the Lobby, (there used to be) a sign on the porch of the cabin saying that 2x2 had gone fishing. The text has been removed as of the Guest 666 update. 2x2 is confirmed to be the one of the oldest characters in the series alongside the moderators, having existed since Okodomos was being built.





