The rules we hold ourselves to
- Units are explicit. An Adopt Me value is in Adopt Me reference points; a Fisch value is an in-game C$ sell price. They mean different things, and values are never comparable across games.
- Sources are named. Wiki-imported numbers cite the game's community wiki; editorial scales say plainly that they are Bloxism's own judgment.
- History is observed, never simulated. Historical tracking began on July 17, 2026. Trend arrows, percentage changes and “mover” lists appear only when two real, verified observations of the same item support them — and the UI states the comparison period. We do not backfill or generate history to make charts look populated.
- Demand renders only where it is curated. Some imports carried rarity-derived demand defaults; those are hidden rather than presented as research.
- Unverifiable numbers are hidden. If a game's unit or source can't be established, its values don't render at all.
A correction about our earlier charts
Before July 2026, value pages displayed seeded placeholder timelines so sparklines and “movers” would render. That was wrong. Those synthetic points are now permanently excluded from every public chart, percentage and feed (they are retained internally only for auditability), and time-based features unlock purely from real observations recorded from July 17, 2026 onward.
Per-game value systems
Each value-enabled game documents its own unit, source and limitations:
Adopt Me! — Adopt Me reference points
Bloxism's own editorial scale for comparing Adopt Me pets in trades. 100 points ≈ a common starter pet; the scale is relative, not an in-game currency.
Adopt Me values are Bloxism's own editorial reference scale, maintained by reviewing trading activity and public community value discussions, then placing every tracked pet on one relative scale. They are our editorial judgment — useful for comparing two trades, not an official number.
Demand ratings are curated per pet by the same editorial review.
Limitations
- Values are point-in-time imports, not a live market feed. Between reviews the community's view can move before ours does.
- Values are not comparable across games — every game has its own unit and its own economy.
- Historical tracking began July 17, 2026. Trend arrows, 30-day changes and movers appear only once enough verified observations exist; we never backfill or simulate history.
Primary source: Bloxism editorial team
Bee Swarm Simulator's primary currency. The value shown is the item's documented Honey worth from the community wiki.
Bee Swarm Simulator values are Honey figures imported from the Bee Swarm Simulator community wiki.
Demand ratings were rarity-derived defaults at import — not sourced — so Bloxism does not display them.
Limitations
- Values are point-in-time imports, not a live market feed. Between reviews the community's view can move before ours does.
- Values are not comparable across games — every game has its own unit and its own economy.
- Historical tracking began July 17, 2026. Trend arrows, 30-day changes and movers appear only once enough verified observations exist; we never backfill or simulate history.
Primary source: Bee Swarm Simulator Wiki (Fandom) · last verified Oct 17, 2026
Blox Fruits — trading value (Beli-equivalent)
Bloxism's editorial trading values for fruits, expressed on a Beli-like scale so they can be compared against in-game shop prices.
Blox Fruits values are Bloxism editorial trading values: our judgment of what each fruit is worth in player-to-player trading, expressed on a Beli-equivalent scale (shop prices are separate, factual fields on each fruit's page).
Demand ratings mixed curated entries with rarity-based fallbacks at seed time, so they are not displayed until fully curated.
Limitations
- Values are point-in-time imports, not a live market feed. Between reviews the community's view can move before ours does.
- Values are not comparable across games — every game has its own unit and its own economy.
- Historical tracking began July 17, 2026. Trend arrows, 30-day changes and movers appear only once enough verified observations exist; we never backfill or simulate history.
Primary source: Bloxism editorial team
Fisch — in-game C$
Fisch's in-game currency. A fish's value is its average sale price in C$ at average weight. A rod's value is its listed C$ price, which may be only one part of a crafting requirement. These are game reference figures, not trading consensus.
Fisch values are C$ figures read from the Official Fisch Wiki (Fischipedia). These are game reference figures, so they change when the game or its documentation changes.
- Fish use the wiki's rendered average sale price: base C$ value × (base weight − half the weight range) ÷ base weight, rounded to whole C$. Price per kilogram is a different quantity.
- Rods show a numeric C$ price when the wiki lists one. Some crafted rods also need materials, so a listed C$ price is not always the full acquisition cost. Prices in Candy, Sunshells and other currencies are excluded from this C$ scale. Rods with no documented C$ price show no value.
Demand is not a meaningful concept for fixed in-game prices, so Bloxism does not display demand for Fisch.
Limitations
- This is a point-in-time official-wiki read, not a live trading market. A missing or unparseable page retains no newly verified value; some legacy rows still cite their older source until reviewed.
- Values are not comparable across games — every game has its own unit and economy.
- The switch from Fandom to the official wiki resets the public Fisch trend baseline. A source correction must not appear as a price change.
Primary source: Official Fisch Wiki · last verified Oct 17, 2026
Grow a Garden's in-game currency. A crop's value is its base Sheckle sell value at its average weight — the anchor the game's weight formula scales from. Gear is listed at its documented Sheckle shop cost instead. Both are in-game figures from the community wiki.
Grow a Garden's economy is weight-based: a crop's sell price is
value = base value × (weight ÷ base weight)² × variant × mutations
(the game's own formula, per the Mechanics page: Total Price = Fruit Constant × Mass² × Variants × (1 + ΣMutations − count)). Because the price depends on weight, the wiki no longer lists a single flat sell figure on crop pages.
Bloxism imports each crop's base value (its sell value at the average weight) and base weight directly from the wiki's structured Crop Data module. The value shown is that base sell value — the honest anchor the weight formula scales from. The crop calculator applies the full weight, variant (Gold ×20 / Rainbow ×50) and stacking-mutation formula on top.
Gear is not grown and not weighed, so none of the above applies to it: gear carries the Sheckle shop cost documented on its own wiki page.
Demand ratings were rarity-derived defaults at import — not sourced — so Bloxism does not display them.
Limitations
- Values are point-in-time imports, not a live market feed. Between reviews the community's view can move before ours does.
- Values are not comparable across games — every game has its own unit and its own economy.
- Historical tracking began July 17, 2026. Trend arrows, 30-day changes and movers appear only once enough verified observations exist; we never backfill or simulate history.
Primary source: Grow a Garden Wiki (Fandom) — Crop Data module · last verified Oct 17, 2026
Numbers labeled MM2V on the Murder Mystery 2 community wiki. These are fan estimates, not in-game currency, completed trades or Supreme Values figures.
Bloxism imports only the numeric figure labeled MM2V on each item's Murder Mystery 2 community-wiki page. Supreme Values is a separate fan value list with its own estimates and conventions; its number is never used to fill a missing MM2V value. If MM2V gives a relative quote such as “x3 T1 Legendaries”, “N/A”, or no figure, the item has no numeric place in this board. We do not convert the relative quote into a fabricated number.
These are community estimates rather than completed-trade prices, and even a very large number for a nearly unique item does not mean an owner will trade it. Compare item-specific demand, rarity and the source's date before making an offer. The in-game trade window is the final record of what each player transfers.
Demand ratings for MM2 items were assigned from rarity defaults at import time — they are not sourced — so Bloxism does not display MM2 demand.
Limitations
- Values are point-in-time imports, not a live market feed. Between reviews the community's view can move before ours does.
- Values are not comparable across games — every game has its own unit and its own economy.
- Historical tracking began July 17, 2026. Trend arrows, 30-day changes and movers appear only once enough verified observations exist; we never backfill or simulate history.
Primary source: Murder Mystery 2 Wiki (Fandom) · last verified Oct 17, 2026
Recent Auction Price from Big Games' official API — the game's own rolling average of recent auction sales, in Diamonds.
PS99 values are RAP (Recent Auction Price) figures published by Big Games' official public API (ps99.biggamesapi.io). RAP is the game's own rolling average of recent auction-house sales for each pet, denominated in Diamonds.
We read the base (non-golden, non-rainbow, non-shiny) figure for every pet and record when it changes. Because RAP comes from the developer's own feed, no scale conversion or editorial judgment is applied.
Limitations
- RAP reflects auction activity, which can lag fast-moving hype or thin markets for very rare pets.
- Values are not comparable across games — Diamonds are PS99's economy only.
- Golden/rainbow/shiny variants are tracked by the game separately; Bloxism currently lists the base variant.
Primary source: Big Games API (official) · last verified Oct 15, 2026
Documented in-game Brainrot purchase cost in cash, sourced from the community catalog. This is not a player-to-player trade price.
These figures are documented in-game purchase costs from the Steal a Brainrot community Brainrot catalog. They are not a verified player-trade price feed. The separate income-per-second field describes base earnings. Availability, prices and income can change in a game update. Old Bloxism history that mixed costs with invented trade estimates was cleared on 9 October 2026; future source observations will form a new purchase-cost history.
Primary source: Steal a Brainrot Wiki (Fandom) · last verified Oct 17, 2026