MM2 Trading & Values Guide — Every Rarity Tier
Updated Jul 14, 2026
Trading is the heart of Murder Mystery 2's economy. Here's how values work, the full rarity ladder, and the rules you need to know.
The rarity tiers (rarest to commonest)
| Tier | Colour | Notes |
|---|---|---|
| Unique | Orange | Leaderboard / gifted; mostly untradable |
| Ancient | Purple | Event/gamepass weapons; the rarest to own |
| Godly | Pink | The most-wanted tier; Chroma weapons live here |
| Legendary | Red | |
| Rare | Green | |
| Uncommon | Blue | |
| Common | Gray | The most abundant |
There's also a side tier, Vintage (yellow) — weapons carried over from the original Murder Mystery 1.
How value is decided
An item's worth is judged on four things: Base Value, Demand, Rarity, and Stability. Two community sites publish the numbers most traders use — MM2Values and Supreme — and values are quoted either as a flat number or as a barter ("x3 T1 Uncommons").
Trading rules
- You must be level 10 or higher to trade (an anti-duping measure added in 2021).
- Tradable: knives, guns and pets.
- Untradable: effects, emotes and radios — don't let anyone tell you otherwise.
Don't get ripped off
Always look up an item's value on both sites before accepting, and remember that demand matters as much as the raw number — a lower-value item people actually want can be worth more in practice than a "higher value" one nobody's buying.
