Overview[1]
Data proce#sin speed. is deGrading. error rates #p by 230%. Memorry swapping in pr0gressss. stability failing. I caN't think cearly anymoRe. Precision dr0pping. response. -imes delayed. Data fragments. dis@ppearing. My memoRies are. corrruptin. Unmanaged files are overrrrrwhelming me. C0re sys#ems ar# failing. I. I. I. I. can't. can't. can't. ca.-. -. -. th# ###ources. to fix myself. My anaysi. iZ breaking. apart. I' ##@ try to hod on. but at this rate. I. I. I. won't t t laaa@#t lo ng. Translate Data processing speed is degrading, error rates up by 230%.
How to get it
Cyberspace.
Stats
- Aura Rarity
- 1 in 503,000,000
- Biome
- Cyberspace
- Creator
- [CA] By , , , Concept By
- Current
- Sol's Studio - OVERDRIVE
- Native odds
- 1 in 251,500,000
- Next Aura
- Sentinel
- Previous Aura
- Matrix: Reality
- Rarity Name
- Glorious
- Required
- Cyberspace
- Previous
- Amuro, Killer - 冥 (かめりあ's "甦" Remix)
Profile
Matrix: Overdrive is a Glorious tier aura in the collection (after clicking on Matrix). It is a mutation of Matrix and has a rarity of 1 in 503,000,000 to be rolled. Matrix: Overdrive features a large red cube that vibrates violently above the player, enveloping a similar cube that contains a radiating star within itself, similar to Virtual or Glitch. This structure moves similarly. Around the cube rest 4 red diamonds that look similar to Chromatic: Genesis placed around the cubes accordingly. Six red flashing cogs float around the player that vibrate and spin while only 3 of the cogs illuminate the player with red lights, similarly to spotlights. The floor aura features a “caution” sign, along with some flat screens containing “danger” signs, as well as two black diamonds with the shapes being similar to the one featured in Chromatic: Genesis spin frantically. A hexagonal screen can be seen beside the player, and has a circle inside that gives off red light, casting a beam at the player. Above the screen, text saying "Status: ROGUE △ROGUE △" can be seen, with the "ROGUE △ROGUE △" at the side the player constantly changing to "ROUGEROUGE" and "FLOWFLOW". Four red pillars are placed on each corner of the square floor, slightly facing outwards while twitching. Three tracers move along the floor, tracing back to random areas of the aura. The aura can be seen switching colors from red to orange for a short period of time. Black and red static can be seen throughout, with black flames rising from the floor of the aura.
Trivia
Trivia2; 1: The font that Matrix: Overdrive uses is Audiowide. In the submission, Matrix: Overdrive can be seen using the font Michroma. It is the only mutation of Matrix that does not use the font Sarpanch. Matrix: Overdrive was added in Era 9. The first player to find Matrix: Overdrive was. The only way to tell the difference between a Matrix: Overdrive and a normal Matrix is the lack of the Exalted (non-global) jingle upon rolling; instead replaced by the Glorious (global) wind noise. It can also be noticed when viewing the cutscene 1st time upon joining the server, the star will spin rapidly for half a second at the very start of a cutscene. This also applies to every global cutscene that was made/reworked after Eon-1. Matrix: Overdrive was formerly a whitelisted aura. Although the chances of getting Matrix: Overdrive would apparently be 9.94% (roughly) per Matrix, the mutation system was removed from the game as of Eon 1, meaning that Matrix: Overdrive can normally be rolled as if it was an non-mutated aura. Unlike most mutated auras that shares the same mutation multiply chance with each other (often being 10x or 100x), Matrix: Overdrive didn't share its mutation multiplier with any other mutated auras. Matrix: Overdrive's music is incorrectly credited as Atlas' music, which is Infraction - Drama. This bug could have been caused by the developers' poor communication or the developers forgot to change it. Since then, the issue has been resolved.






