Stats
- Content
- First Hit: 15.8% Second Hit: 15.7%
- Toggle
- 31.5%
Description
Awakening (previously known as Ultimate Mode, but still informally referred to as such by the community) is a special mode that can be found in every default character which completely changes the character's moveset, making it consist of unique and much stronger moves.
Awakening Meter
Upon dealing damage, your Awakening Meter fills up, allowing you to go into your chosen character's Awakening. This changes the moveset of the character you are using into a more empowered moveset and gives you a speed boost. For early access characters without an ultimate moveset, this simply full heals and resets all cooldowns. This meter persists, even if you die. Awakening heals your HP to max, unless the used character is or. and do not heal HP upon activating Awakening (except that heals regularly), but heals upon landing a move on another player. Upon activating Awakening, your Awakening Meter will start depleting, and when it becomes empty, you will go back to normal. The Awakening Meter takes about 45 seconds to deplete, unless you are using, or whose Awakening lasts indefinitely as long as you don’t use any moves or die. Every Awakening has exclusive music for their character. The character to have their Awakening Meter fill up the fastest is.
Patch history
requires the most damage to fill the Awakening Meter due to having a passive where the Awakening Meter fills up when the user takes damage. This feature was added to balance the character. is the only character to have 2 variants of an awakening startup. Unlike other characters, is the only character that does not heal during the time their Awakening is active. Unlike other characters, and are the only characters whose Awakening lasts indefinitely. 's passive ability allows the Awakening Meter to fill up the quickest compared to the other characters. does not have an Awakening. can only use one of their Awakening moves, similar to, which can use a max of 2. and are currently the only characters that do not have any Awakening Aura. Previously, 's Awakening start up used to one shot everyone in the vicinity no matter how far they were. The awakening of was the main delay in the update, as it was very difficult, and it took more than 10 thousand dollars to create it. On top of the expenses, many animators have found the awakening animation too complex for their works, leaving the game developers to rely on a single animator for the entire animation. Category:Combat Related Category:Game Mechanic





