Overview
The Electroshocker is an intermediate tower that has the capability to deal damage through chain reactions. At later levels, it also becomes a support tower as it gains the ability to stun enemies and reduce Defense. It can be purchased in the store for. It can also damage Lead enemies from Level 0 and detect Hidden enemies from Level 2 onward.
Stats
- Base Cost
- 650
- Base Damage
- 5
- Damage Type
- Chain
- Fire Rate
- 1.35
- Hidden Detection
- Level 2+
- Immune
- None
- Lead Detection
- Level 0+
- Placement
- Ground
- Placement Limit
- 7
- Range
- 10, 10 (Chain Range)
- Role
- Defense
- Selling Price
- 216
- Unlock Cost
- 2,500
Description
The Electroshocker is an intermediate tower that has the capability to deal damage through chain reactions. At later levels, it also becomes a support tower as it gains the ability to stun enemies and reduce Defense. It can be purchased in the store for 2,500 Coins. It can also damage Lead enemies from Level 0 and detect Hidden enemies from Level 2 onward. The Electroshocker shoots a lightning-chain projectile from its Electro Gun that arcs toward and damages (where applicable) a set number of enemies, targeting the closest enemy to the original target. The Electroshocker can also stun enemies for 0.1 seconds at Level 0 which increase as with upgrades up to 0.25 seconds at Level 5. This completely stops the enemy. For enemies with Stun Immunity, the enemy is not stunned but rather slowed down by 40%. Bosses are not slowed down as much as regular enemies, since the slowdown is 20% on them. From Level 5, it can melt 20% Defense with every hit, though it can only remove up to 20% of the defense. For example, if an enemy has 50% defense, the defense can be decreased by up to 10%, down to 40%. The Electroshocker is considered an all-rounder tower, as its cheap cost allows it to be used for early-game dps, especially against Lead enemies, while its stunning capabilities, Defense reduction, chain damage and decent DPS, especially from Level 4+, make it extremely effective in the mid to late game. The Electroshocker has a placement limit of seven per player.
Statistics
To see all the previous statistics of this tower, see the history page.
Skins
To see all the upgrades of a skin, see the gallery page.
Strategy
The Electroshocker can be used to clear out hordes of weaker enemies, though it will do worse against enemies with higher health, such as the Fallen Squire. Use the Electroshocker in areas that enemies pass multiple times or at corners, as it gives the Electroshocker more opportunities to slow down and damage enemies. Intersections such as in the map Crossroads are also viable options. The Electroshocker can be very useful against fast enemies, such as the Fallen Rusher, while also dealing a decent amount of damage against them, especially when they come in hordes. While the maximum range is stated as 17, due to the chain range, this can be further extended. Chain range works by shocking an enemy within another enemy's range, so long as they are within the chain range of that enemy. For example, an enemy outside the range of the Electroshocker may still be shocked if they are within the chain range of another enemy that was shocked. This only applies if the Electroshocker has not reached its maximum number of hits. This can allow the Electroshocker to indirectly hit undetectable enemies, like Flying enemies indirectly, such as the Balloon. Paired with its ability to hit Lead enemies, it can deal with Lead Balloon pretty well, only if other detectable enemies are in range. You can use the DJ Booth to increase the range of the Electroshocker. However, the chain range is not increased. Since the Electroshocker can stun any enemy without Stun Immunity, it can be useful at any point in the game.
Update History
For previous cosmetic variations, see the gallery page.
Patch history
The vest that the Level 3+ Electroshocker wears is the Faraday Vest from R2DA, which in turn is named after the scientist Michael Faraday, who studied electricity. The creator of this vest is BelowNatural, the creator of Tower Defense Simulator. This tower may be very loosely based on the Plasma Trooper and/or the Stunner from Tower Battles. The Tesla Tower, originally used by the first versions of the Electroshocker was a nod to the Wardenclyffe Tower in Shoreham, Long Island, New York, created by Nikola Tesla. The first Level 4 upgrade name, "MOAR POWER" could have been a reference to Bloons Tower Defense 6 as there is an upgrade for the Boomerang Monkey called "M.O.A.R. Glaives". However, "M.O.A.R." actually stands for Multiple Object Advanced Ricochet in Bloons Tower Defense 6. It could also be a spoof on "more power". The Level 5 upgrade name, "Zeus Cannon" is a reference to an upgraded Thundergun from the Call of Duty franchise, specifically the Zombies mode. The Electroshocker used to be an advanced tower prior to the v1.84.0 update.
Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026


