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Hallow Punk

TowersTower Defense Simulator

Overview

The Hallow Punk is an exclusive ground tower that deals Splash Damage, which knocks back all enemies hit. It is unlocked by triumphing all the Hexscape Event nights on the Easy difficulty. Most recently, it was obtainable through a limited-time gamepass for.

Stats

Base Cost
500
Base Damage
12
Damage Type
Splash, Fire (Level 2)
Fire Rate
4.5
Flying Detection
Level 3
Hidden Detection
Level 2+
Lead Detection
Level 0+
Placement
Ground
Placement Limit
10
Role
Defense
Selling Price
166
Range
18, 3 (Explosion Range), 7.5 (Deadzone Range)
Unlock Cost
Triumph Failed Gateway, The Nightmare Realm & Containment on Easy difficulty

Description

The Hallow Punk is an exclusive ground tower that deals Splash Damage, which knocks back all enemies hit. It is unlocked by triumphing all the Hexscape Event nights on the Easy difficulty. Most recently, it was obtainable through a limited-time gamepass for 299 Robux. The Hallow Punk is an early-game Splash Damage tower that deals medium damage to enemies within an explosion radius. However, the Hallow Punk has a slow firerate. All enemies hit by it will be knocked back, with the distance depending on its size, while at Level 2 and above, will have burn applied to them. Additionally, it does not have damage drop off when enemies are away from the center. It does not bypass defense. This tower has lead detection at Level 0+, hidden detection at Level 2+ and flying detection at Level 3, making it effective against all types of enemies. The Hallow Punk can be effective against low-mid health crowds of enemies, but struggles against high health hordes of enemies. It can however be useful at knocking them back. The Hallow Punk is considered an early-mid-game tower. The Hallow Punk has a placement limit of ten per player.

Statistics

To see all the previous statistics of this tower, see the history page.

Strategy

Due to the Hallow Punk's cheap cost, a few of them placed down can be effective in the early-game, being quite effective against hordes and even high health enemies that appear during early-game. If the Hallow Punk fires and the enemy is out of range, the missile will still track it down and hit it. Paired with its high range, this makes it near impossible for an enemy to avoid at least one rocket from the Hallow Punk. The Hallow Punk has lead detection at Level 0, hidden detection at Level 2 and flying detection at Level 3, making it an option against such enemies. It also means it can be used to take down Lead Balloons, though because of its low DPS it will likely be unable to take care of them on its own. Changing Hallow Punk's targeting to Strongest, making it deal highest damage possible. Random targeting can also be useful, especially at Level 2+ where it gains burn.

Trivia

The Hallow Punk is the first tower to have only 3 levels. During Containment, if Easy difficulty is selected, the Hallow Punk is included in all loadouts as a sixth tower, even if the player had not obtained the Hallow Punk.

Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026

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Some facts and text on this page are adapted from the Tower Defense Simulator community wiki, available under CC BY-SA. Game art © their respective creators.