Overview[1]
Reaper is a legendary physical Light-element unit, placed on ground tiles (max 3), topping out at 510 damage. Evolves into Reaper (Released).
How to get it
Obtained from: Spirit City Raid - Act 2.
Stats
- Archetype
- Physical
- Base Damage
- 91
- Base Dps
- 19.8
- Base Range
- 16
- Base Spa
- 4.6
- Element
- Light
- Evolves To
- Reaper (Released)
- Final Spa
- 6.5
- Hitbox Types
- Line, Cone
- Max Damage
- 510
- Max Range
- 21
- Obtainment
- Spirit City Raid - Act 2
- Passives
- Adaptation
- Placement Limit
- 3
- Placement Type
- Ground
- Total Upgrade Cost
- 13,850
- Upgrade Levels
- 7
- Evolution Materials
- 1× Hollowed Visor, 20× Sprite (Red), 20× Sprite (Yellow), 1× Sprite (Rainbow), 5,000× Gold
- Skills
- Hallowed Crescent, Hallowed Moon, Reaper Slash
Combat
Hallowed Crescent: line hitbox (size 7), 3 ticks per attack (0.116s apart), 0.725s windup, 0.5s recovery.
Hallowed Moon: line hitbox (size 7), 1 tick per attack, 1.225s windup, 0.5s recovery.
Reaper Slash: cone hitbox (size 40), 4 ticks per attack (0.3s apart), 0.3745s windup, 0.5s recovery.
Upgrade path: 7 levels costing 13,850 gold in total — damage 91 → 510, range 16 → 21, attack interval (SPA) 4.6s → 6.5s.
Base DPS is about 19.8 — first-level damage 91 divided by its 4.6s attack interval on Reaper Slash; the final level works out to about 78.5.



