Overview[1]
also known as Bunny Iglesias, is a World Class style, and is based on the character Bunny Iglesias from the anime/manga Blue Lock. 's personalized flow is Target Man|, which is also vaulted. Playstyle: Bunny is best for Wingers, as he has a decent shooting ability, medium-good mobility and even passing capabilities! This goes especially well if you wait at opponents area for any incoming passes. Strengths: has a well-rounded kit, with shooting and movement skills. His Scissor Kick and Rabbit Trap are very good shooting skills, while Bunny Hop or even Crown Hopper can be used for some mediocre
also known as Bunny Iglesias, is a World Class style, and is based on the character Bunny Iglesias from the anime/manga Blue Lock. 's personalized flow is Target Man|, which is also vaulted. Playstyle: is best for Wingers, as he has a decent shooting ability, medium-good mobility and even passing capabilities! This goes especially well if you wait at opponents area for any incoming passes. Strengths: has a well-rounded kit, with shooting and movement skills. His Scissor Kick and Rabbit Trap are very good shooting skills, while Bunny Hop or even Crown Hopper can be used for some mediocre mobility. His awakening also possesses strong shooting skills. Weaknesses: In gameplay, lacks any I-frame dribble moves, since Crown Hopper does not provide any, while Bunny Hop is easily ankle-breakable. His moves also have tendency to bug out, such as Rabbit Trap shooting in weird angles and height, and Hare In The Air sometimes headering backwards. Status: While not being the strongest, provides a cool option for Wingers and even Strikers to score goals and make good teamplays. Once you learn how his kit works, you will be able to score very easily.
Stats
- Class
- Striker
- Specialties
- Shooting, Dribbling, Counter
- Type
- Style
Moveset
is classified as a World Class style, so they are given three ability slots, more than the lower rarities. They do not gain an additional slot in awakening, and their moves are instead simply replaced. has no variants, however they have some moves that change depending on if you have the ball or not, as well as awakening moves. In total, has over Seven abilities, counting Lob Pass as well. The tables below will give more information about the moves, how they look, and their cooldowns.






