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MythicStylesBlue Lock: Rivals

Overview[1]

Charles is a Mythic rarity style, based on Charles Chevalier from the Blue Lock manga/anime series. personalized Flow is Contrarian. Playstyle: is a very good playmaking style due to several factors. passing ability is very good, requiring little to no set up and can be used from virtually anywhere. They also have some dribbling and defending potential. Because of this, is a very well-rounded style for Midfielders and Center Forwards. Strengths: moves are very good for setting up strong attacks, and if needed, the user can also attempt to dribble through defenders and score themselves. also has a dece

is a Mythic rarity style, based on Charles Chevalier from the Blue Lock manga/anime series. personalized Flow is Contrarian. Playstyle: is a very good playmaking style due to several factors. passing ability is very good, requiring little to no set up and can be used from virtually anywhere. They also have some dribbling and defending potential. Because of this, is a very well-rounded style for Midfielders and Center Forwards. Strengths: moves are very good for setting up strong attacks, and if needed, the user can also attempt to dribble through defenders and score themselves. also has a decent defending move, however it isn't quite the highlight of their kit. Overall, this makes a very valuable style for people who like to assist their team whenever they can. Weaknesses: lacks an effective shooting ability, outside of their awakened Rabona Pass, however that requires another teammate to activate. Their defensive move also has a decently long cooldown, keeping you out of the defensive front for longer than most styles. Compared to styles such as, or, their move set is more focused on passing and offensive purposes rather than all-rounding, balanced gameplay. Status: is a niche character, revolving around very fast and accurate passes with other minimal offensive and defensive capabilities. Most people would consider this style to be an "upgraded" version of Hiori, as they both have strikingly similar move sets and playstyle. However, due to insane that can be scored from virtually anywhere, it does vastly increase their usefulness in real matches.

Stats

Class
Playmaker
Specialties
Passing, Defending & Dribbling
Type
Style

Moveset

Charles is classified as a Mythic style, so they are given three ability slots, more than the lower rarities. They do not gain an additional slot in awakening, and their moves are instead simply replaced. has no variants, however this style does have a move that changes depending on if you have the ball or not, as well as some replaced moves during their awakening. In total, has about six abilities, but you may count their follow-up Contrarian Pass to be separate from Contrarian Dribble, totaling to seven abilities. The tables below will give more information about the moves, how they look, and their cooldowns.

Guide

Sky-Arc Pass Sky-Arc Pass is most similarly to, but it takes quite a different trajectory which in certain situations makes it more effective and has slightly less cooldown. Also, due to the extreme curve this pass takes, it may be a bit harder for defenders to track your target. For long-ranged passing, most notably above three-fourths field range, Sky-Arc Pass will usually reach your target before Perfect Pass, but for shorter range, Perfect Pass may reach them sooner. Contrarian Dribble (+Contrarian Pass) Contrarian Dribble is a good dribbling move, being very short with good distance. There isn't much to say about this, but it's good for getting past defenders in case your regular passing moves are on cooldown. To further improve the usefulness, there is also a follow-up passing ability. Contrarian Pass is able to be used after Contrarian Dribble is performed. It has similar properties to Sky-Arc, but it doesn't take as much as an extreme curve. This is good after you make it through defense, because you can quickly send a pass towards a farther up teammate. Overall, these two moves are very similar to Ice Dribble & Hiori's Pass. Dartboard Lens Dartboard Lens is useful for reading the field and finding a good spot to pass, using their speed buffs, dribbling-cooldown read, and buffed passing stats, it can vastly increase the potential of attacks. When activated, it lasts for 20 seconds. Contrarian Defense Contrarian Defense is a standard defensive move, leaping you forward and heading the ball away.

More styles

References

  1. 1.Community-sourced from bluelockrivals-roblox.fandom.com · checked Aug 22, 2026
  2. 2.Image from [🏖️QOL] Blue Lock: Rivals Wiki (Fandom) · CC BY-SA · checked Jul 25, 2026

Some facts and text on this page are adapted from the Blue Lock: Rivals community wiki, available under CC BY-SA. Game art © their respective creators.