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LegendaryStylesBlue Lock: Rivals

Overview[1]

Hiori is a Legendary Style, with its personalized Flow being Ice. The Style is based on Yo Hiori, a very skilled playmaker in the manga/anime Blue Lock. Hiori is also 1 of the 8 Styles that have a Hiori was an immensely skilled right-back in Germany's Bastard München team, creating critical plays which luckily landed him a spot onto the new Japan U-20 team alongside 23 other players. Playstyle: Hiori is great for teamwork and controlling difficult situations, Hiori is a mainly supportive character and can create powerful attacks with his impeccable passes. Strength: Hiori has powerful moves tha

Hiori is a Legendary Style, with its personalized Flow being Ice. The Style is based on Yo Hiori, a very skilled playmaker in the manga/anime Blue Lock. Hiori is also 1 of the 8 Styles that have a Hiori was a immensely skilled right-back in Germany's Bastard München team, creating critical plays which luckily landed him a spot onto the new Japan U-20 team alongside 23 other players. Playstyle: Hiori is great for teamwork and controlling difficult situations, Hiori is a mainly supportive character and can create powerful attacks with his impeccable passes. Strength: Hiori has powerful moves that are hard to intercept, and if used right, can dominate the midfield and create strong attacks on the goal with its fast, almost always received passes. Hiori is a very useful playmaking character. Weakness: Hiori has very little striking potential, with his only move that is acceptable for offense is the Ice Dribble. This leaves Hiori as a pretty underused style due to most players not willing to play on more defensive and supportive positions. Status: Hiori is considered the best style for passing, with a decent passing move that goes very far. Hiori also have a move that rivals the likes of Perfect Pass in usefulness, and it also possesses the best passing move in-game, Curved Pass! Hiori also has a with NEL Isagi|, which also improves his overall use during a game. However, outside of support, he has virtually no offensive potential.

Stats

Class
Playmaking
Specialties
Passing, Defending & Dribbling
Type
Style

Moveset

Hiori is classified as a Legendary style, so they are given two ability slots. In their awakening, they gain the third ability slot, and it is removed after awakening ends. Hiori has no variants, but has moves replaced by awakening and moves that change if you are on/off the ball, so in total they have Five abilities. You could consider follow-up abilities their own moves, so Hiori could be counted as to having Six abilities. The tables below will give more information about the moves, how they look, and their cooldowns.

Guide

Cold Logic Turn Cold Logic Turn is a dribbling move that leads into Link Pass, Cold Logic Turn first moves up forward, dashes to the right, back to the left, then forward once again. Cold Logic Turn should be saved for dribbling around defenders and passing to a teammate with Link Pass afterwards. Link Pass Link Pass is the follow up move to Cold Logic Turn, it is a short range (95 studs) perfect pass, Below Zero Pass (130 studs) can replace Link Pass if your teammates are too far for Link Pass. Abzolute Zero Defense Absolute Zero Defense is a defensive deflect move that makes the user quickly jump into the air and do a kick that deflects shots that comes toward the player, you need to time and position yourself correctly for the ability to work. Below Zero Pass Below Zero Pass is the on-the-ball variant of Absolute Zero Defense, Below Zero Pass is a longer distance move than Link Pass and has no move before it, meaning it can be used immediately and for teammates further out, can be used in place of Link Pass if teammates are too far from the user. Permafrost Defense Permafrost Defense is a defensive cutscene move that initiates when the ball is near the user and the user is near/in the goalie box, the move kicks the ball away in the direction the user was facing when using the move. Hard Freeze Counter-Attack Hard Freeze Counter-Attack is a passing cutscene move that can be initiated if the ball is loose and near the user (40 studs), the move passes to the nearest player and can be used to set up Hiori and Isagi's Chemical Reaction Super Theory of the Ice King TBA

More styles

References

  1. 1.Community-sourced from bluelockrivals-roblox.fandom.com · checked Aug 22, 2026
  2. 2.Image from [🏖️QOL] Blue Lock: Rivals Wiki (Fandom) · CC BY-SA · checked Jul 25, 2026

Some facts and text on this page are adapted from the Blue Lock: Rivals community wiki, available under CC BY-SA. Game art © their respective creators.