Skip to content

WeaponsRIVALS

Overview[1]

"Projectile weapon that rewards accuracy"; "Charge up your arrows to deal heavy damage"; "Allows you to double jump"

The is a projectile weapon that mainly provides movement through its double jump passive and short cooldown. It also allows for quick shots with a high firerate.

Stats

Ammo
1/30
Cooldown
0.25s
Cost
15
Critical Damage
60/75/90/120
Damage
30/37.5/45/60
Double Jumps
1
Equip Cooldown
0.85s
Full Charge Damage
60
Full Charge Time
1.80s
Move Speed
+5%
Reload
0.19s
Weapon Title
Bow

Ability

The has a charge ability where it can increase the damage for one shot based on how long the player charges. For mobile players, hold down the aim button. For PC players, hold right click on the bow, the damage will "charge" as the multiplier increases, the charge percentage goes from 100%, 125%, 150%, and finally to 200%. Below is the damage chart based on the latest update

Tier ranking

Trivia

The Bow in real life has a thinner riser than in RIVALS. The Compound Bow skin for also exists in real life. Due to the janky hitboxes, the used to be able to shoot through walls and the Riot Shield|. You can still do this today, but it requires luck.

History

Added Bow. 📝 "These changes aim to make Bow less of a spam weapon" 🔻 Damage decreased from 40 → 30 🔻 Critical damage decreased from 60 → 50 💪 Charge damage increased from 50%/100%/150%/200% → 50%/100%/150%/240% 📝 "The Bow's high charge damage and high mobility encouraged frustrating, passive gameplay" 🔻 Charge damage decreased from 50%/100%/150%/240% → 100%/125%/150%/200% 📝 "The recent nerf to the Bow was too harsh" 💪 Charge duration decreased from 2.3s → 1.8s 📝 "Projectile hitboxes are now extremely reliable, which means that the growing hitboxes are no longer needed" 💪 Projectile hitboxes are now extremely consistent 💪 Projectile hitbox size increased by 100% 🔻 Projectile hitboxes no longer grow 📝 "The Bow's arrows had a hard time landing & we wanted charged arrows to feel more impactful" 💪 Critical hit multiplier increased from 1.50x → 2.0x 💪 Projectile hitbox size increased from 2studs → 3studs 🔻 Charge time increased from 1.8s → 2.3s 📝 "We want projectile weapons to feel more responsive" 💪 Improved hit registration

More weapons

References

  1. 1.Sourced from robloxrivals.fandom.com · checked Aug 24, 2026
  2. 2.Image from RIVALS Wiki (Fandom) · CC BY-SA · checked Jul 25, 2026

Some facts and text on this page are adapted from the RIVALS community wiki, available under CC BY-SA. Game art © their respective creators.