Overview[1]
"Set your enemies on fire"; "Use the Airblast to push enemies & Smoke Clouds"
The deals fire damage in a short cone in front of itself, while also applying burning damage after the player is done torching the enemy. It regenerates fuel while not firing, including when it is unequipped.
Stats
- Afterburn Damage
- 25
- Airblast Cooldown
- 4.00s
- Ammo
- 100/∞
- Cost
- 400 Heavy Duty Bundle
- Damage Per Second
- 85
- Equip Cooldown
- 0.90s
- Move Speed
- -5%
- Reach
- 26 studs
- Weapon Title
- Flamethrower
Ability — Airblast
The has an ability that shoots a blast of air. This ability can launch opponents including the player themself and shove smoke clouds away at a distance. center|thumb|352x198px
Tier ranking
Patch history
The is the first weapon to receive a. The is the only primary weapon with rechargeable ammo. The airblast is a nod to Team Fortress 2 where most of Pyro's flamethrowers have an airblast. The Lamethrower skin for the is directly inspired by "The Not-A-Flamethrower" created by The Boring Company. The 's base model is based on the Flamethrower from The Last of Us. After Update 19, the 's flame now change depending on the wrap you use.
History
Added Flamethrower. 💪 Move speed increased from -5% → Normal 📝 "We want Flamethrower to be viable in the current meta & to improve it's lackluster mobility" 💪 Damage increased from 14 → 14.5 💪 Reach increased from 24studs → 27studs 💪 Airblast self force increased by 50% 💪 Airblast cooldown reduced from 5s → 4s 📝 "The Flamethrower should keep it's current power but at a shorter distance" 🔻 Range decreased from 27studs → 26studs 📝 "Burn weapons have been collectively standardized" 🔻 Airblast can now only push smoke clouds instead of clearing them 🔻 Burn damage no longer does damage the moment it's applied 🔻 Total DPS decreased by ~25% 📝 "The Flamethrower was too difficult to counter for how easy it was to play" 🔻 Move Speed decreased from Normal → -5% 🛠 Improved the fire visibility on the Icon.
