Overview[1]
"Shoots a fireball that constantly burns nearby enemies"
The is a weapon that shoots a projectile, dealing tick damage to enemies that come into contact, and deals damage for a period of time even if the enemy leaves the AoE. It essentially acts as an alternative to the Molotov| with a smaller area of effect, but higher damage potential and a longer lifespan.
Stats
- Afterburn Damage
- 25
- Ammo
- 1/1
- Cooldown
- 0.25s
- Cost
- 10
- Damage Per Second
- 50
- Equip Cooldown
- 1.30s
- Move Speed
- +10%
- Reload
- 0.77s
- Splash Radius
- 8
- Weapon Title
- FlareGun
Skins
There are currently 0 skins for the Flare Gun.
Patch history
This is the only weapon that had an update for the animations. The equip sound is shared with the Peppergun skin for the Revolver|. The flare itself will change color depending on the shooter's team, where ally see green flare but enemies see red flare. The model includes the ammo but the icon doesn't. This weapon is the second cheapest in game. This weapon has a similar equip sound effect with Energy Pistols|, just having a slight difference.
History
Added Flare Gun. 💪 Fixed a bug where you could eliminate yourself 💪 Eliminations contract changed to Damage Dealt 💪Damage increased from 45 → 50 📝 "We want the Flare Gun to have better reasons to be picked over the other secondary weapons" 💪 Ammo reserve increased from 0 → 1 💪 Move speed increased from Normal → +10% ➖ Flare particles are now slightly bigger for visual clarity 📝 "Burn weapons have been collectively standardized" 🔻 DoT damage decreased from 50 → 25 🔻 Burn damage no longer does damage the moment its applied 🔻 Flares are colored to indicate danger (Enemy flares are now red, and ally flares are now green) 📝 "The previous Flare Gun changes reduced it's effective damage by too much" 💪 DPS increased from 25 → 40 ➖ The animations were revamped 📝 "The Flare Gun's damage has simply been not enough" 💪 DPS increased from 40 → 50
