Overview[1]
"A slow, powerful weapon that pushes enemies"; "Use your slam ability while grounded to leap into the air"; "Use your slam ability while airborne to slam into the ground"
The is a large hammer that delivers high damage; it has a slower attack speed than most weapons however, and makes it so you walk slower while holding it.
Stats
- Attack Delay
- 0.45s
- Attack Reach
- 6
- Cooldown
- 1.00s
- Cost
- 550 Season Pass (Retired)
- Damage
- 75
- Equip Cooldown
- 1.00s
- Knockback
- 64
- Minimum Slam Altitude
- 8 studs
- Move Speed
- -20%
- Slam Cooldown
- 6.00s
- Slam Damage
- 50
- Slam Radius
- 24
- Weapon Title
- Maul
Ability
Pressing M2 on the ground launches the player up and forward. The boost is not very high, and it is difficult to maneuver due to the somewhat big forward momentum (unless you have a double jump, in which case it can be really useful). If you look straight up it gives you close to no forward momentum. Pressing M2 in the air (at least 8 studs above the ground) slams the player down. Slamming down damages nearby enemies in a large radius.
Patch history
Before Update 18, the 's knockback was 4 times stronger than the Riot Shield, having a knockback strength of 256. Before Update 18, it was possible to knock someone to the crane on Construction with a charged ability. Theoretically, it is possible to knock someone to the top of the bridge on the Bridge map, only using the ability. 's Ban Hammer skin is based off the Roblox Ban Hammer. The deals highest damage out of any melee weapons, with the ranking second. The weapon was originally named "Hammer" but only before it was released. The is the most expensive weapon, costing 550 Keys.
History
Added Maul. 📝 "The Maul needs a new, stronger identity" 💪 Move Speed increased from -25% → -20% 💪 Attack Delay decreased from 0.6s → 0.45s 💪 Attack Cooldown decreased from 1.5s → 1s 💪 Attacks now deal knockback 💪 Ability Rework: 2-in-1 leap & slam. Use the ability while grounded to leap into the air. Use the ability while airborne to slam into the ground, dealing damage to all nearby enemies Maul slam ability damage decreased from 50 → 40 📝 "The Maul's slam is too weak" 💪 Slam ability damage increased from 40 → 50 📝 "The Maul's slam should be more reliable. The range nerf was to ensure the Spear has a strong identity" 💪 Slam Cooldown decreased from 8s → 6s 💪 Minimum Slam Altitude decreased from 12studs → 10studs 🔻 Reach decreased from 8studs → 6studs 📝 “The Maul was not reactive enough to keep up with other melee weapons” 💪 Minimum slam altitude decreased from 10studs → 8studs
