Overview[1]
"Splatter your enemies screens with this colorful rifle"
The is a weapon that features a slightly slow fire rate but excels in sustained high damage output, making each shot impactful. Hitting shots can disorient the enemy as each shot splatters paint around the enemy's screen.
Stats
- Ammo
- 16/48
- Cooldown
- 0.15s
- Cost
- 475 Classic Bundle
- Damage
- 22
- Equip Cooldown
- 0.80s
- Move Speed
- -10%
- Reload
- 2.40s
- Spread
- 0°
- Weapon Title
- Paintball Gun
Ability — Paint Grenade
The has an ability that allows the player to throw a Paint Grenade which will splatter paint all over an enemy's screen.
Patch history
This weapon is based off of the famous brickbattling gear of the same name. This version of it fires faster similarly to a real paintball gun. However, unlike its original counterpart, it has a slow pace rate of fire. The also uses the same shooting sound as the original paintball gun. Its playtime contract wrap, "Medium Stone Grey", is a reference to the default brick color used in Roblox Studio. This weapon does not have a headshot multiplier. is the only gun in the game that uses a clip fed system instead of a magazine fed system. After Update 20, this weapon turned from a hitscan weapon to a projectile weapon.
History
Added Paintball Gun. 🔻 Damage decreased from 19 → 18 🔻 Reload time increased from 3.15s → 4.2s 📝 "These changes to the Paintball Gun gives it a unique identity while remaining a good alternative to the Assault Rifle" ➖ Now only splats enemy screens on headshots, however this splat will always obscure you from their vision 🔻 Critical hit multiplier reduced from 1.5x → 1.0x 💪 Damage increased from 18 → 20 💪 Ammo reserve increased from 32 → 48 💪 Reload time decreased from 4.2s → 3.15s 🔻 Now has damage dropoff – damage drops from 20 → 5 when travelling from a distance of 50studs -> 200studs 📝 "Playing against the new paintball splats proved to be frustrating" 🔻 Getting shot by a paintball no longer obscures the player that shot you 📝 "This rework aims to make the Paintball Gun feel more like real paintball guns in the sense of having lots of ammo" 💪 Max Ammo increased from 16 → 24 🔻 Max Ammo Reserve decreased from 48 → 24 🔻 Damage decreased from 20 → 18.5 🔻 Max ammo decreased from 24 → 20 🔻 Max ammo reserve decreased from 24 → 20 📝 "The Paintball Gun dealt too much total damage in a single magazine" 🔻 Max ammo decreased from 20 → 16 💪 Max ammo reserve increased from 20 → 24 📝 "The Paintball Gun was too similar to the Assault Rifle, we wanted to give it its own identify that also paid homage to its original inspiration" 🔻 Changed from being a hitscan weapon to a projectile weapon 💪 Damage increased from 18.5 → 22 💪 Max Ammo Reserve increased from 24 → 48 💪 Shoot Spread decreased from 0.5° → 0° 💪 Normal hits now splatters paint around the enemy´s screen
