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Shotgun

WeaponsRIVALS

Stats

Aim Spread
4.9°
Ammo
7/35
Cooldown
0.70s
Cost
20
Critical Damage
12x10 → 3.7x10
Damage
8x10 → 2.5x10
Damage Dropoff Range
10 studs → 50 studs
Equip Cooldown
0.75s
Move Speed
Normal
Reload
Segmented
Spread
6.5°
Weapon Title
Shotgun

Overview

The is a weapon that excels in close-range combat. Its damage is distance-dependent, meaning the closer you are to your opponent, the more damage you inflict. Each shot fires 10 pellets. Its power shines in tight spaces, allowing you to maximize damage output by getting up close to your targets. Mastering timing and positioning will enable you to unleash devastating attacks and dominate in close-quarters encounters.

Tier ranking

Trivia

This gun is based off of the Benelli M3 Shotgun. The ShotKey skin for the has its special firing type which is lever-action compared to other shotgun skin which is pump-action. Any wrap will apply to the Shotgun skin's ammo even though the default skin wouldn't. The ShotKey skin model is references and similar of Winchester Model 1887. The has a unique reloading animation when it's empty. But you can skip this animation by pressing the reload key at the right time to put you in tactical reloading animation even though it's empty.

History

Added Shotgun. 💪 Now has a predictable spread pattern 💪 Pellet count has been increased from 5 → 6 🔻 Damage has been decreased from 75 → 60 💪 Total damage increased from 60 → 75 🔻 Spread increased from 7.5° → 10° 📝 "We're enabling more dynamic gameplay for the Shotgun and providing a more consistent spread" 💪 Move speed increased from -10% -> Normal 💪 Pellet count increased from 6 →10 📝 "These changes will help Shotgun feel more consistent" 💪 New consistent spread 💪 Bullets can now pierce through multiple enemies 🔻 Shoot cooldown increased from 0.7s → 0.8s 💪 Shoot cooldown decreased from 0.8s → 0.7s 📝 "These changes will help the Shotgun feel more satisfying and consistent with each shot" 💪 Shoot spread decreased from 10° → 5° 🔻 Damage dropoff introduced 🛠️ Shooting whilst aiming now automatically stops aiming 📝 "The recent Shotgun rework unintentionally nerfed it" 💪 Damage Dropoff start range increased from 0studs → 10studs 💪 Damage Dropoff end damage increased from 18.75 → 25 📝 "The new effective range of the Shotgun made it a bit too strong. Also, the recent introduction of input-queueing now makes semi-automatic functionality viable" 🔻 Shoot spread increased from 5° → 6.5° 🔻 Firing mode has been switched from automatic to semi-automatic 📝 "The new effective range of the made it a bit too strong. Also, the recent introduction of input-queueing now makes semi-automatic functionality viable. The pierce nerf is aimed specifically for PvE gamemodes."

More weapons

References

  1. 1.Sourced from robloxrivals.fandom.com · checked Aug 24, 2026
  2. 2.Image from RIVALS Wiki (Fandom) · CC BY-SA · checked Jul 25, 2026

Some facts and text on this page are adapted from the RIVALS community wiki, available under CC BY-SA. Game art © their respective creators.