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Slingshot

WeaponsRIVALS

Stats

Ammo
99
Cooldown
0.10s
Cost
300 Classic Bundle
Critical Damage
12
Damage
8
Equip Cooldown
0.45s
Move Speed
+10%
Weapon Title
Slingshot

Overview

The is rapid firing weapon that shoots out bouncy balls. The balls can bounce from a surface and hit an opponent, dealing low damage for a high and spammy fire-rate. Because of its bouncy tech, it excels in close-quarters combat and bypassing.

Trivia

It is based on the classic Slingshot gear from Brick Battle games. There's a glitch where equipping and this by firing and using quick utility, it'll fling the Tripmine. This is because of the Slingshot's balls having collision. This is an intentional mechanic. The Harp skin for the changes pitch depending on how high or low you aim the Slingshot. The Harp skin for the has skinnier arms when equipped. The Lucky Horseshoe skin had a bug where the projectiles would stay on the ground and deal damage to enemies who passed the balls. It is one of the only two weapons with a the other being.

History

Added Slingshot. 🔻 Ammo decreased from 100 → 75 📝 "These changes to the Slingshot allow you to punish players behind cover while remaining a good alternative to the Uzi" ➖ Projectile speed decreased from 300studs/s → 150studs/s ➖ Projectile elasticity increased from 50% → 100% 💪 Critical hit multiplier increased from 1.5x → 2.0x 🔻 Damage decreased from 9 → 7 📝 "The projectile changes weakened the Slingshot and are being reverted" ➖ Projectile speed increased from 150studs/s → 300studs/s ➖ Projectile elasticity decreased from 100% → 50% 💪 Projectile hitbox size increased from 0.75studs → 5studs 📝 "The Slingshot has been extremely oppressive and way too powerful for a secondary weapon" 🔻 Damage decreased from 7 → 6 🔻 Can no longer deal critical damage 🔻 Move Speed reduced from 10% → 5% 📝 "The Slingshot's large hitboxes are frustrating to play against" 🔻 Projectile hitbox size decreased from 5studs → 2.5studs 💪 Critical hit multiplier increased from 1.0x → 1.25x 📝 "While the Slingshot has been in a more balanced state, we want Slingshot players that can actually aim to feel rewarded" 💪 Critical damage increased from 7.5 → 9 📝 "The Slingshot has struggled to compete against other secondary weapons" 💪 Damage increased from 6 → 7 📝 "The Slingshot should feel like a quick, reliable weapon."

More weapons

References

  1. 1.Sourced from robloxrivals.fandom.com · checked Aug 24, 2026
  2. 2.Image from RIVALS Wiki (Fandom) · CC BY-SA · checked Jul 25, 2026

Some facts and text on this page are adapted from the RIVALS community wiki, available under CC BY-SA. Game art © their respective creators.