Skip to content

Elementalist

TowersTower Defense Simulator

Overview

The Elementalist is an exclusive tower that could have been obtained by triumphing Outpost 32 from the Operation I.C.E Event on the Hard difficulty. It is mainly an offensive tower with some support capabilities, mainly in the form of freezing enemies. It could be bought through a limited time gamepass for.

Stats

Base Cost
2,000
Base Damage
3
Damage Type
Burst, Fire, Single (Ice Turret)
Fire Rate
0.2, 0.6 (Burst Cooldown)
Hidden Detection
Level 2+
Lead Detection
Level 0+ (Burn only)
Placement
Ground
Placement Limit
5
Range
12
Role
Defense
Selling Price
666
Unlock Cost
Triumph Outpost 32 on Hard difficulty

Description

The Elementalist is an exclusive tower that could have been obtained by triumphing Outpost 32 from the Operation I.C.E Event on the Hard difficulty. It is mainly an offensive tower with some support capabilities, mainly in the form of freezing enemies. It could be bought through a limited time gamepass for 799 Robux. The Elementalist fires in bursts. The displayed firerate in-game is the time between a burst ending and another burst starting, while the actual time between shots during a burst is a separate statistic. It has two modes which it can switch between, fire and frost. Fire makes it set enemies on fire with each hit, making them receive additional burn damage, while frost applies chillness to enemies, slowing them down. At Level 2, it also gains two abilities, both of which can only be used with their respective modes active and have separate cooldowns, allowing players to quickly switch modes and utilize both abilities. The first is Heatwave, which creates a heatwave in its range, dealing damage to enemies, applying burn to them and knocking them back. The second is Ice Turret, which allows it to create an Ice Turret in its range. It is a stationary unit with limited lifespan that deals damage to enemies, applying chillness to them while also being able to freeze them. There is a 5 second cooldown before modes can be changed. The Elementalist has a placement limit of 5 per player.

Statistics

To see all the previous statistics of this tower, see the history page.

Strategy

The Elementalist can be quite effective at taking down single, high health enemies, due to its high DPS and its frost mode slowing them down, giving it more time to damage them. Its Ice Turrets can also help, as they provide additional DPS and allow it to deal even more damage to these enemies. The Elementalist can clear out hordes of weaker enemies with ease, as its Heatwave ability allows it to deal a lot of damage to hordes. The Elementalist itself can also be used by having it apply its burn to multiple enemies, most easily by setting it to Random, though its burn effect is weaker than the one from Heatwave. As each enemy can only have burn applied once, it may be more beneficial to have only one Elementalist set to fire and the others set to frost, with others only being set to fire to use its Heatwave ability. While the Ice Turrets created by the Elementalist may appear to have infinite health due to their lack of a health bar, this is not the case. It does have health, meaning it can be killed by abilities, though its health is quite large. While the Boomer cannot kill it with its 400 damage explosion, the Brute can with its 1,000 damage Smash. Unlike most other stalling towers, the Elementalist has hidden detection, making it great against enemies like Shadow Bosses or other high health enemies. The Elementalist lacks any lead or flying detection, but it does have other ways to damage these enemies. Elementalist set to Fire can directly hurt any Lead enemies through burn damage.

Update History

For previous cosmetic variations, see the gallery page.

Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026

More towers

Some facts and text on this page are adapted from the Tower Defense Simulator community wiki, available under CC BY-SA. Game art © their respective creators.