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Ice Turret

EnemiesTower Defense Simulator

Overview

The Ice Turret is a unit that is spawned by the Elementalist. It spawns when the Ice Turret ability is used at Levels 2-4 when the Elementalist is set to its frost mode. It does not spawn on the path and instead is spawned within the Elementalist's range.

Stats

Damage Type
Single
Enemy Type
unit
Health
1,000
Source
Elementalist

Description

The Ice Turret is a unit that is spawned by the Elementalist. It spawns when the Ice Turret ability is used at Levels 2-4 when the Elementalist is set to its frost mode. It does not spawn on the path and instead is spawned within the Elementalist's range. The Ice Turret will fire at enemies in its range, applying chillness to them. Upon reaching max chillness, the enemy will be frozen for two seconds.

Appearance

The Ice Turret is a tripod device constructed out of metal, colored grey and white with multiple neon blue parts. It has a mounted freeze rifle, which it fires at enemies with.

Strategy

Due to its relatively short range, the Ice Turret is most effective when built on loops, turns, or areas where enemies cross over more than once. This is only accessible if the Elementalist has its range covered at such locations. The Ice Turret can be quite effective at dealing damage to high health enemies like the Elite Abnormal and Molten Golem, while also doing well against hordes of weaker enemies like the Hazmat. The Ice Turret does not have hidden detection, meaning you have to either rely on the Elementalist or other towers for hidden detection. The Ice Turret is not affected by any buff or debuff. The Ice Turret has an extremely high amount of health, meaning that it is unlikely to be killed by a lot of enemy abilities, though it is not completely invincible. While the Boomer cannot kill it with its 400 damage explosion, the Brute can with its 1,000 damage Smash.

Update History

16 December 2024 - v1.46.0 Ice Turret added. The Ice Turret does not disappear when the Elementalist that spawned it is sold. 20 December 2024 - v1.47.0 Statistical changes: Level 1 Range increased from 10 to 12.5. Level 2 Range increased from 10 to 15. 15 January 2025 - v1.49.0 Statistical changes: Level 0 Health increased from 1 to 1,000. Level 1 Health increased from 1 to 1,000. Level 2 Health increased from 1 to 1,000. Spawning an Ice Turret then selling the tower causes it to stay and deal zero damage until naturally despawning. 28 May 2025 - v1.65.0 When the Fight Dirty Skill is active, the Ice Turret freeze times will become longer the more enemies it freezes in quick successions, leading to freeze times so long enemies are frozen up to multiple minutes. The Ice Turret now disappears correctly when the Elementalist is sold. 5 June 2026 - v2.0.0 Firerate decreased due to the Firerate Bug getting fixed. Statistical changes: Level 0 Firerate decreased from 0.475 to 0.45. Slowdown per Hit decreased from 25% to 2.5%. Max Slowdown decreased from 50% to 15%. Level 1 Firerate decreased from 0.375 to 0.35. Slowdown per Hit decreased from 25% to 5%. Max Slowdown decreased from 50% to 15%. Level 2 Damage decreased from 30 to 28. Firerate decreased from 0.325 to 0.3. Slowdown per Hit decreased from 30% to 5%. Max Slowdown decreased from 60% to 20%.

Trivia

The Ice Turret is currently the only unit that can freeze and chill enemies. The Ice Turret originally had 1 health which was the lowest health out of any unit. The Ice Turret is the only unit without a visible health bar.

Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026

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Some facts and text on this page are adapted from the Tower Defense Simulator community wiki, available under CC BY-SA. Game art © their respective creators.