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Body Guards 1

EnemiesTower Defense Simulator

Overview

The Body Guards 1 was a unit that was spawned by the Crook Boss at Level 3. In the game, the Body Guards 1 was referred to as Guard2 due to a bug, and was intended to be referred to as just Body Guards, though it has been referenced here as Body Guards 1 to differentiate itself from other Crook Boss and Golden Crook Boss units. As with other units, it started from the end of the map path and moved towards the entrance of the map.

Stats

Damage Type
Single, Collision
Enemy Type
unit
Flying
No
Health
10
Hidden
No
Lead
Yes (Collision only)
Source
Crook Boss
Spawnrate
45s
Top speed
4

Description

The Body Guards 1 was a unit that was spawned by the Crook Boss at Level 3. In the game, the Body Guards 1 was referred to as Guard2 due to a bug, and was intended to be referred to as just Body Guards, though it has been referenced here as Body Guards 1 to differentiate itself from other Crook Boss and Golden Crook Boss units. As with other units, it started from the end of the map path and moved towards the entrance of the map. Whenever there was an enemy in its range, the Body Guards 1 would stop moving to shoot at the enemies. It would continue walking when there were no enemies left in its range. The Body Guards 1 had a spawnrate of 45 seconds. There was a limit of two units per Crook Boss at Level 3, limiting the amount of Body Guards 1s it could spawn.

Appearance

The Body Guards 1 were made up of two humanoids which were identical to each other. The Body Guards 1 had pale skin. They had grey legs, and wore black cotton gloves, a buttoned tuxedo with short sleeves that had dark grey outlines and black shoes. They also wore a grey necktie and were faceless. The Body Guards 1 wielded an Kimber Covert in their right hands.

Strategy

You should not rely too much on the Body Guards 1 because of its slow spawnrate. The Body Guards 1 can deal full collision damage to enemies with defense, like the Giant Boss. However, the Body Guard's ranged damage is lowered by enemies with defense. The Body Guards 1 cannot detect Hidden and Flying enemies, but they can still be damaged when the Body Guards 1 collides with them. However, this is likely unfavorable as the Body Guard's main source of damage is ranged. The Ace Pilot cannot give the Body Guards 1 hidden detection. The Body Guards 1 cannot collide with ghost enemies, like the Soul. On maps with multiple paths, only one Body Guards 1 will spawn per Level 3 Crook Boss. The Body Guards 1 will go down a random path. The Body Guards 1 will struggle against fast enemies, like the Shock or Glitch, as they can run into Body Guards 1 without taking much damage. The Body Guards 1 is not affected by any buff or debuff. The Body Guards 1 will struggle against any enemy with abilities that damage units, because of its low health. For example, if the Fallen King uses its Stomp attack, and a Body Guards 1 is caught in the attack, it is instantly killed. Despite there being two humanoids, if over half health is dealt to the Body Guards 1, both humanoids will be kept alive. Both the humanoids are essentially one unit, so treat them as such.

Patch history

The Body Guards 1 used the same model as the Body Guard, except that two humanoids were used for the Body Guards 1. In the Frost Invasion Update, the Body Guard and Body Guards 1 replaced the Crook.

Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026

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Some facts and text on this page are adapted from the Tower Defense Simulator community wiki, available under CC BY-SA. Game art © their respective creators.