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Fallen King

EnemiesTower Defense Simulator

Overview

Originally: 30 (High Rank PVP Test & The Takeover Extreme)

Stats

Cash
10,000 every 5% health
Enemy Type
boss
First Wave
40 ---- Originally
Flying
No
Health
250,000
Hidden
No
Lead
No
Top speed
Very Slow (1.4)

Description

The Fallen King is the final boss of Fallen mode and The Takeover Event. While it walks quite slowly, it has a high amount of health and multiple abilities, that allow it to summon enemies, stun towers or to make itself stronger. It is also immune to being stunned by towers like the Electroshocker and only slowed down, frozen by freezing towers like the Freezer, slowed down by the Toxic Gunner, knocked back by towers like the Brawler, confused by the Jester, damaged by the Nuke's fallout damage, slowed down by the DJ Booth or have its defense reduced. It has five abilities: First is Undead Charge, which makes it raise its sword forward, summoning five Necrotic Skeletons with a 0.25 second delay between each one. The second ability, Summon, is another summoning ability, though this one makes the Fallen King raise its sword in the air, which summons forty enemies, which can be the Fallen Hero, Fallen Giant, Corrupted Fallen, Possessed Armor and Fallen Necromancer. Only can happen once. The third ability, Sword Swing, makes it slash its sword multiple times, stunning towers for 6 seconds and damaging units by 100 each swing. The fourth ability is Fallen Comet, where it impales its sword into the ground, causing multiple shards to fall down from the sky, stunning towers for 5 seconds and dealing 50 damage to any unit hit. It also has a fifth ability, Bone Armor, which is a passive ability that happens when the Fallen King loses health, making it gain Defense until it reaches a Defense of 60% or higher.

Logbook Description

"The Fallen King once ruled his kingdom with wisdom and compassion. When magic began to fade, he searched everywhere for salvation, but failed. When he returned, it was too late. As a last resort, the Queen used her life to cast an ancient spell, believing it would bring magic back to their kingdom. Instead, it released a curse that consumed everything. Now, he rules an empty kingdom with an insatiable army that only hungers for battle. They raid endlessly, fighting because war is the only outlet they have left. Deep within, despite him not recognizing it, the King searches for someone strong enough to end his torment and finally grant him the peace he failed to give his people."

Appearance

The Fallen King wears a silver and dark grey armor, with cyan spikes on its shoulders as well as cyan details on its arms, torso and legs. A cyan diamond can be found in its lower torso, and it wears silver boots with small diamonds in their front. The Fallen King also wears a helmet that shows its cyan glowing eyes and a cyan crown with crystals in it. Lastly, it carries a sharp cyan sword as well as a shield, with a diamond in the middle and cyan spikes on the sides. When defeated, the Fallen King will throw its sword on the ground and disappear in a beam of light. That animation is different upon triggering the Hidden Wave, where it will later come back with some differences as the Awakened Fallen King.

Strategy

As with most major bosses, high DPS towers such as the Minigunner, Pursuit, Ranger, Turret and Accelerator are recommended to deal with the Fallen King. The Commander, Mercenary Base and DJ Booth can also be used to boost these towers. They should also be able to take care of the Fallen King's summons pretty easily. The Ranger and Pursuit are immune to stuns from the Fallen King's abilities, making them very useful against it. As the Fallen King has the Boss and Stun Immunity attribute, it cannot be shocked, stunned or frozen by most towers. The Freezer, Frost Blaster and Sledger can only chill the Fallen King instead of freezing it. The Electroshocker, Tesla and Warden also cannot stun it, and have a weaker slowing effect on it. However, these towers can be useful against the enemies that appear before the Fallen King. The Toxic Gunner cannot slow this enemy down as it is immune to its slowing effect. It can, however, be useful against the enemies that appear before it. The Jester cannot confuse the Fallen King, but it can slow it down with its ice bombs. Make sure to sell any Farms to maximize the number of towers attacking the Fallen King. They do not produce any income anymore, still count towards your tower limit, and can be replaced by a more useful tower. The Cowboy and Golden Cowboy can still produce income, so you can keep them if you need more cash for your towers. However, this is generally not necessary, as you will get a lot of cash from damaging enemies and the Fallen King itself.

Patch history

The Fallen King carries both its sword and shield like the Fallen King before the Overhaul Update, compared to the Fallen King iteration from 2020-2024 which had its shield on the left arm and only revealed its sword in abilities.

Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026

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Some facts and text on this page are adapted from the Tower Defense Simulator community wiki, available under CC BY-SA. Game art © their respective creators.