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Toxic Gunner

TowersTower Defense Simulator

Overview

The Toxic Gunner is a ground tower that fires toxic bullets in bursts, applying poison on enemies. It was unlocked by triumphing Trick or Threat Town as part of the Halloween 2020 Event. It was also obtainable through a gamepass for during the Solar Eclipse Event. Most recently, it was brought back for during the Backyard Legends Event.

Stats

Base Cost
525
Base Damage
1, 1 (Poison)
Fire Rate
0.12, 1 (Tick)
Flying Detection
Level 3+
Immune
None
Lead Detection
Level 0+
Placement
Ground
Range
10
Role
Offense
Selling Price
175
Unlock Cost
Triumph Trick or Threat Town
Damage Type
Burst (Level 0-3), Poison (Level 0+), Single (Level 4)

Description

The Toxic Gunner is a ground tower that fires toxic bullets in bursts, applying poison on enemies. It was unlocked by triumphing Trick or Threat Town as part of the Halloween 2020 Event. It was also obtainable through a gamepass for 500 Robux during the Solar Eclipse Event. Most recently, it was brought back for 699 Robux during the Backyard Legends Event. The Toxic Gunner fires in bursts with a short delay between each burst. These shots apply poison to enemies, which slows them down by 10% at Level 0, getting higher with levels, reaching 30% at Level 4. Only major bosses like the Patient Zero and the Fallen King are immune to this, however they are not immune to its attacks. This poison also deals damage over time to the enemy which deals 1 damage every second for 6 seconds at Level 0, reaching 10 damage every second for 10 seconds at Level 4. It can also decrease an enemy's defense at Level 3, decreasing it by 3% each poison tick. It can only decrease up to 50% of an enemy's defense. This tower does not have hidden detection, requiring the use of other towers to attack hidden enemies, like the Minigunner. This is considered an all-rounder support tower. Because of its cheap cost and decent DPS, it can be used as an early-game tower and even in mid-game. Later on, it can be used to deal additional DPS to enemies. However, the slowing effect and defense melting allows the Toxic Gunner to have some use, even during the late-game, as a support tower, paired with high damage towers like Ranger and Accelerator.

Statistics

To see all the previous statistics of this tower, see the history page.

Skins

To see all the upgrades of a skin, see the gallery page.

Strategy

Because of its cheap cost and high DPS for its cost, the Toxic Gunner is a viable early to mid-game tower. The Toxic Gunner's ability to slow down most enemies and decrease their defense allows it to be an all-round tower. However, the Toxic Gunner does not gain hidden detection at any level. For suitable hidden detection, other towers must be used, such as the Minigunner. A Firework Technician or Level 4+ Ace Pilot can help the Toxic Gunner by giving it hidden detection if the Toxic Gunner is in its secondary range. The UAV can do the same temporarily, while also providing flying detection and giving 30% more range. However, it can only be used 4 times, so you cannot solely rely on the UAV. This tower can slow down enemies by 10% starting from Level 0, getting as high as 30% slowdown at Level 4. The Toxic Gunner's firerate can be boosted by the Commander, allowing more enemies to be affected by slowness. The Toxic Gunner's cooldown cannot be boosted by the Commander. However, this is not an issue at Level 4, as the Toxic Gunner has no burst cooldown at that Level. The Toxic Gunner's defense melting can be useful against enemies with defense, such as the Fallen Rusher, as it can decrease it quite quickly while slowing the enemy down. When combined with other defense melting towers, like the Pyromancer, it can remove all of the enemy's defense. The defense melting does not stack with the Jester's defense melting. It is recommended to have one Toxic Gunner with targeting set to Random to slow down as many enemies as possible.

Update History

For previous cosmetic variations, see the gallery page.

Patch history

The Toxic Gunner was supposed to be released during the Halloween 2020 Event, but it was postponed to the Frost Invasion Event due to it being unfinished. The Toxic Gunner is the only event tower to be released after its event has concluded, also being unobtainable immediately after it had released. As a result, if you had beaten the Halloween 2020 Event before the 8th of May 2021 (when the Frost Invasion event released), you would have had to wait until then to obtain this tower. Due to a bug, this tower was able to slow down major bosses, like the Fallen King and Frost Spirit prior to the 4th of July 2021. The Level 3 upgrade name, Sinister Gear may be a reference to Lord Sinister, the boss of the Halloween 2020 Event where Toxic Gunner was obtained. The Level 4 upgrade name, Going Nuclear! is a reference to the Going Nuclear! soundtrack that plays in Polluted Wasteland II. The Toxic Gunner has had a defense melting statistic since it was added; however, it was unused until the 24th of November 2023. The Toxic Gunner is the only tower that cannot detect nor indirectly hit Hidden enemies at all. There is one rare situation where the Toxic Gunner can damage Hidden enemies, where it applies its poison debuff to an enemy which initially is not a Hidden enemy, but turns into one later. The Toxic Gunner's redesign was suggested to BelowNatural by a Tower Defense Simulator Wiki contributor as a practical joke at another wiki contributor.

Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026

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Some facts and text on this page are adapted from the Tower Defense Simulator community wiki, available under CC BY-SA. Game art © their respective creators.