Overview
Polluted Wasteland II is a night-time map that has recently been through a nuclear disaster. It is the new version of Polluted Wasteland, a removed map. This map uses its own mode for the wave structure, enemy statistics and rewards. As it is a special map, it can only be accessed through Matchmaking. It has level requirement of to be used.
Stats
- Developer
- Your_Adversary
- Difficulty
- Insane
- Length
- 01:22.22
- Level Requirement
- 50
- Mode
- Nuclear
- Starting Cash
- 850
- Waves
- 25
Description
Polluted Wasteland II is a night-time map that has recently been through a nuclear disaster. It is the new version of Polluted Wasteland, a removed map. This map uses its own mode for the wave structure, enemy statistics and rewards. As it is a special map, it can only be accessed through Matchmaking. It has level requirement of to be used. Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players will receive 50% of the cash the enemy would normally give in solo. This means that in solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this is reduced to 50% in duo, 33% in trio and 25% in quad. For example, the Nuclear Monster gives 10,000 every 1% health in solo, 5,000 in duo, 3,333 in trio and 2,500 in quad. Polluted Wasteland II has a very long path that loops around several times, meaning enemies take a lot longer to reach the exit than on regular maps. To make up for this, the Nuclear, Mutation and HP Locked modifiers are present, which are intended to make the map harder. Enemies increase their health by 5% with each wave due to the Mutation modifier.
Design & Path
Polluted Wasteland II takes place at a desolate wastewater treatment facility in the middle of a forest. Several cooling towers, cooling units, storage tanks and two clarifiers containing toxic material can be seen. Multiple trees, small buildings and one large building can also be seen on the map. Next to the large building there is a parking lot with cars, that is connected to a road. Several metal fences and slight hills surround the structures on this map. Small grey roads with lamp posts next to them can be seen near the cooling towers. The path is rather complicated on this map. The path starts in a cave and ends in a large lit building, but the route taken to get to the end is rather long and convoluted. The path goes around the first corner and takes the long straight to the first right loop. It goes through it and returns to the main path, and then goes into the left loop. The route goes back to the main path again, after which it takes the second right loop, and when it comes back to the main path it then proceeds to the exit.
Rewards
For former rewards, see this map's Rewards page. The game calculates how many Coins Coins and you receive based on how many waves you survived and if you won a match. During periods of 100% more (Friday – Sunday), any earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular boosts are multiplicative with other modifiers present on this map. Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal. Rewards are calculated as: Triumphing Polluted Wasteland II can give out an additional reward, which can be a crate, consumable or ticket. These items are: Common (47.39%) (2-4) (2-3) (2-3) Low Grade Crate Barricade (2-4) Supply Drop (2-4) Turkey Leg (2-4) Pumpkin Bomb (2-4) Uncommon (28.44%) Cooldown Flag (2-4) Range Flag (2-4) Damage Flag (2-4) Mid Grade Crate Sugar Rush (2-3) Rare (18.96%) High Grade Crate Napalm Strike (2-3) Blizzard Bomb (2-3) Unholy Storm (2-3) Necromancer's Tome (2-3) Legendary (4.74%) Nuke Custom (0.47%) Molten Monster There are badges and achievements that you can or could obtain when playing this mode, which may have additional rewards alongside them. These are: During some Passes, the Polluted Wasteland II mode could give currency rewards which you used to progress through a season. Rewards for all the seasons were calculated as
Wave Structure
The formula for calculating wave bonus between Waves 1-10 and on Wave 25 is: 500 + ([Waves Completed - 1] × 100)^1.08 The formula for calculating wave bonus between Waves 11-15 wave is: 500 + ([Waves Completed - 1] × 100)^1.11 Afterwards, each wave gives a set amount of cash. These amounts are: Depending on player count, the wave bonus is reduced using multipliers. These multipliers are: The full number is used in the equation for calculating the reduction from players count. The wave clear bonus appears when every enemy from that wave was killed and no damage was dealt to the base health. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%. The formula for calculating wave bonus before 19th of February 2025 on each wave was: (205 + (Waves Completed - 1) × 50) × (1 - 0.1 × Players) The wave clear bonus appears when every enemy from that wave was killed. It was 35% of the wave bonus in solo, while for duo, trio and quad it was 20%. Before 23rd of May 2024, the formula for calculating wave bonus on each wave was: (180 + (50 × Waves Completed)) ÷ Players The waves in Polluted Wasteland II follow these timings: Bolded names indicates an enemy type's debut. ---- Wave Structure
Strategy
Cheap towers with decent DPS such as the Biologist are very effective for early game due to enemies having much higher health compared to other gamemodes. You can also use crowd control towers such as the Electroshocker and Sledger to assist your towers. It is not recommended to use the Farm as there are only 25 waves, dramatically reducing its effectiveness. Due to the enemies' high health and the Mutation modifier, the Cowboy and Golden Cowboy can gain a lot of cash from enemies in this map. However, this is also not recommended, as later on enemies give you a lot of cash, and both towers are quite weak for early game. High DPS towers such as the Accelerator and Golden Minigunner are heavily recommended, due to the extremely high health some of the enemies have, especially due to the Mutation modifier. Pursuit is very useful, due to its great DPS and having both stun and debuff immunity. Towers that deals splash damage such as the Mortar and Rocketeer are also quite valuable as most enemies spawn in hordes at later stages of the game. Support towers such as the Commander, DJ Booth and Medic are essential. Due to the high health of the enemies, the Hacker can be very useful here, especially its top path, since it can convert enemies that will have a lot of health. Due to the difficulty of this map and wave structure, it is recommended to have a perfect loadout that combines early-game defense, late-game defense, and tower support.
Patch history
This is the first survival map in the game that does not let the player choose the mode to play on, followed by Badlands II and Pizza Party. This map used to be the only way to see the Enemies Beta version of the Mystery. As Enemies Beta is not applied to this map anymore, it is no longer possible to see it. Going Nuclear! is a remix of the Nuclear Fallen King's track. The location of Polluted Wasteland II is canonically called the Blackfield Water Treatment Plant. Some enemies originated from the Hexscape Event and Lunar Overture Event, just renamed. Polluted Wasteland II is the only special mode to reward Gems Gem.
Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026




