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Polluted Wasteland

MapsTower Defense Simulator

Overview

Polluted Wasteland was a map that had recently been through a nuclear disaster. On Fallen and Golden modes, some of the enemies were replaced with nuclear variants. This map had a normal wave structure on other gamemodes.

Stats

Developer
BiscuitTurtleKid & Beefchoplets
Difficulty
Hard
Length
Extremely Long
Mode
Normal (Normal & Molten Modes), Nuclear (Fallen & Golden Modes)

Design & Path

Polluted Wasteland took place at an abandoned nuclear power plant that appears to have been damaged. Several cooling towers, cooling units, storage tanks and nuclear reactors could be seen, with many appearing damaged or overflowing with radioactivity. A power station could also be seen here, with power lines coming from the power station. Several metal fences surrounded the structures on this map. Several dead trees were planted around the map. Slight hills could also be seen around the map. The brown pebble path was rather complicated on this map. The path started and ended at two caves, but the route taken to get to the end was rather long and convoluted. The path went around the first corner and took the long straight to the first figure of eight. It took the left circle, down the bisector path onto the right circle. The route went back onto the main path and took the right circle, down the bisector path, then took the left circle then back onto the main path to proceed to the end.

Wave Structure Changes

This map changed enemies into stronger, nuclear variants. As this was meant for Fallen mode, these were all active there. Normal and Molten modes would see no changes, as none of the enemies affected by this appeared in it, while Golden mode was only partially affected. The Radioactive replaced the Heavy. The Wasted Boss replaced the Abnormal Boss. The Amalgamation replaced the Giant Boss. The Rusher replaced the Hazard. The Circuit replaced the Error. The Splitter replaced the Boomer. The Splitter also spawned Splits upon death. The Nuclear Fallen King replaced the Fallen King.

Strategy

Since the path passes through the middle several times, it is suggested to place towers near it. Here, early on, the Shotgunner, Gladiator and Slasher can shine. The Ace Pilot and Pursuit are useful on this map as the path loops in circles. However, be aware that the enemies in Fallen mode, particularly the Circuit, may prevent them from reaching their full potential, due to their high speed. The Military Base is extremely useful on this map due to the long path, as well as the compact nature of the path. For this reason, the Crook Boss is also quite useful on this map because of the Crook and Mafia it spawns at Levels 4-5, respectively. There are some cliff spaces on the nuclear cooling units and cliffs. A Ranger paired with a DJ Booth covers most of the map. Due to the path structure, the Pyromancer is very useful with clearing out early game enemies with the speed-up being less of an issue due to the long path. However, do note that you should sell the Pyromancer later on to avoid speeding-up fast troublesome enemies like the Amalgamation, the Rusher and the Circuit.

Update History

29 April 2020 - Release v1.10.0 Polluted Wasteland added. 1 May 2020 - Release v1.10.0b The player can now get an additional for triumphing Fallen mode. 29 October 2020 - Overhaul v1.0.0 Hard difficulty added. 8 May 2021 - Overhaul v1.3.0 Polluted Wasteland removed.

Patch history

Polluted Wasteland was the first map to have a curved path. This was also the second map to not have 90-degree corners, after Chess Board. This was the third map to have paths intersect without being a two-pathed map, with the first two being Crossroads and Rocket Arena. Unlike the other two, this map had several cross-over points. Coincidentally, this map was added on the 29th of April 2020, three days after the 34th anniversary of the Chernobyl disaster which occurred on the 26th of April 1986. This map was originally meant to take place during the day, but was changed to taking place during the night. There was an Easter egg behind the power station, with text being engraved into the building reading "Sweet was here". This is likely referencing to SweetHiddenLove, a map maker for Tower Defense Simulator. Polluted Wasteland had the longest path length in the game.

Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026

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Some facts and text on this page are adapted from the Tower Defense Simulator community wiki, available under CC BY-SA. Game art © their respective creators.