Overview
The Nuclear Fallen King was the final boss of Polluted Wasteland Fallen mode. It replaced the Fallen King in Polluted Wasteland.
Stats
- Enemy Type
- boss
- First Wave
- 40 (Polluted Wasteland)
- Flying
- No
- Health
- 500,000
- Hidden
- No
- Lead
- No
- Top speed
- Slow (1.5)
Description
The Nuclear Fallen King was the final boss of Polluted Wasteland Fallen mode. It replaced the Fallen King in Polluted Wasteland. It moved somewhat slowly (during Rage Mode, it moved quite fast for a major boss), but had an outstanding amount of health, had lots of abilities that could stun lots of towers and could destroy units, proving to be one of the hardest challenges of the game. However, it only spawned in Polluted Wasteland, which was a long map with multiple loops, making the enemy far more balanced. It stopped moving when performing its Stomp and Block move. It had many immunities, namely burn, freeze, energy and Splash Damage.
Appearance
The Nuclear Fallen King was a radiant green version of the Fallen King. It carried a jade sword and shield. The Nuclear Fallen King had a granite dark green dominus with glowing green horns. Its armor was granite dark green and appears to be glowing neon green on some parts. It had a dark green belt, gloves and boots. It also had a granite dark green cape. Green smoke and green particles were emitted from its torso. It was normally faceless but upon Rage Mode being activated, it would gain green glowing eyes.
Strategy
Be aware of the Circuits that the Nuclear Fallen King may spawn as it can speed it up massively. They must be killed quickly otherwise the Nuclear Fallen King will easily walk past all of your defenses. The Nuclear Fallen King has lots of immunities that limits the amount of towers that can be effective against it. It has Freeze Immunity, so it cannot be frozen by the Freezer or Frost Blaster. However, these towers can be useful against the enemies it spawns, especially the Circuit and Rusher. Due to its large size and Energy Immunity, the Electroshocker can slow the Nuclear Fallen King down for a very short period of time instead of stunning it. It has Burn Immunity, so the Pyromancer cannot burn the Nuclear Fallen King. However, it can still deal non-burn damage to it. The Nuclear Fallen King also has Splash Damage immunity. While this makes the Mortar and Rocketeer useless against the Nuclear Fallen King itself, they may be useful in clearing out the enemies that the Nuclear Fallen King can spawn. Military Base units can still damage the Nuclear Fallen King with collision and gun damage, but not cannon damage. When the Nuclear Fallen King performs its Block ability, it cannot be damaged from any source. It is immobile while this move is performed, as this is mainly to waste time/ability duration. This can be used as breathing room to manage your towers, but do not use abilities, such as the Commander's Call to Arms, during this move. The Nuclear Fallen King's Block prevents all forms of damage.
Update History
29 April 2020 - Release v1.10.0 Nuclear Fallen King added. 1 May 2020 - Release v1.10.0b Health increased from 450,000 to 500,000. Rage Mode speed buff added. 29 October 2020 - Overhaul v1.0.0 Summoned enemies no longer give money when damaged. Permanent Shield ability removed. Stomp now deals 750 damage to units. Rage Mode can now spawn between 2-4 Fallen Guardians instead of 2-3. Partial Electric Immunity replaced with Energy Immunity. Units no longer deal damage to Nuclear Fallen King during Rage Mode and Block ability, but instead pass through it. Death animation does not play; instead the Nuclear Fallen King continues walking until it gets to a corner. There it will remain to the end of the match. 8 May 2021 - Overhaul v1.3.0 Nuclear Fallen King removed. Category:Bosses Category:Polluted Wasteland
Patch history
The Nuclear Fallen King's theme is a remix of the old You Lost! theme. After the Overhaul Update, when the Nuclear Fallen King died, its death animation did not play. Additionally, after Rage Mode was activated, its sword had purple sparks, which is only meant to occur for the Fallen King. The animation for the Stomp attack also did not play. Unlike the Fallen King, the Nuclear Fallen King did not gain shield health when Rage Mode is activated. Prior to the Overhaul Update, the Nuclear Fallen King was one of the few enemies to gain a shield. This shield reduced the damage dealt by most towers to 3. The sword wielded by the Nuclear Fallen King is a modified version of the.
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