Overview
The Commander is an advanced support tower that decreases the firerate of towers within its range, increasing their damage output. It can be purchased in the store for.
Stats
- Base Cost
- 650
- Base Damage
- 0
- Fire Rate
- 0
- Flying Detection
- Level 2+ (Tower & Gunner APC)
- Hidden Detection
- Level 2+
- Immune
- None
- Placement
- Ground
- Placement Limit
- 6
- Range
- 10
- Role
- Support
- Selling Price
- 216
- Unlock Cost
- 4,000
- Damage Type
- Single, Collision (Level 4), Splash (Level 4)
- Lead Detection
- Level 2+ (Tower), Level 4 (Missile APC & Gunner APC Collision)
Description
The Commander is an advanced support tower that decreases the firerate of towers within its range, increasing their damage output. It can be purchased in the store for 4,000 Coins. The Commander provides a 10% firerate boost to towers in its range, making them attack enemies faster. This buff can be boosted further at Level 2+ through the Call to Arms ability, which increases it by 10% for ten seconds. Both buffs get higher with levels, with the passive buff getting increased to 20% and the Call to Arms ability buff getting increased to 20%. It also has a second ability, Support Caravan, which costs 2,000 to use. This will summon two Gunner APCs and one Missile APC on the map. When any ability used, it will enter fury mode, allowing it to attack any enemy in its range for ten seconds. The attack time from using an ability stacks if multiple are used at once or when an ability is used while it is attacking. When an ability is used while fury mode is active, the timer for it will stop until the ability animation is finished. The Commander is the primary narrator in most matches. Text dialogue appears beside the image or the model with an idle animation of the Commander, corresponding to the appearance of certain waves. This dialogue appears regardless of whether a Commander tower is present on the map, and the image or model of the Commander next to the dialogue will display different emotions. The Commander has a placement limit of six per player.
Statistics
To see all the previous statistics of this tower, see the history page.
Skins
To see all the upgrades of a skin, see the gallery page.
Strategy
Firerate boost is calculated as With the Firerate Bug: ((Bugged Firerate - Firerate Bug Increase) ÷ (1 + Firerate Boost)) + Firerate Bug Increase where Bugged Firerate is the firerate with the Firerate Bug already applied. Without the Firerate Bug: Original Firerate ÷ (1+Firerate Boost) where Original Firerate is the intended firerate without the Firerate Bug, Firerate Boost is the boost supplied by the Commander in decimal form (for example, 10% is 0.1). For example, a Level 4 Commander (20%) will decrease the firerate of a tower firing from 1.008 seconds to 0.841 seconds. Without the Firerate Bug, the Commander would decrease the firerate of a tower firing from 1 second to 0.833 seconds. While in the game it may look like the firerate is rounded down to the second decimal, this is only visual. The firerate is longer than that and is not rounded up. The Firerate Bug increase is 0.008. For towers before the Entity System Update, this was 0.03, for towers, before the Overhaul Update it was 0.05. For the firerate without the Firerate Bug, you can use the Firerate Bug page. The Commander cannot boost the delay between firing a projectile and the projectile landing (and dealing damage) that is present for some towers, as this is not incorporated into the firerate. An example of this is the delay between projectile firing and landing for the Mortar. The Commander cannot decrease the cooldown of burst towers. The Commander also cannot boost the Executioner due to the axe not returning in time to take advantage.
Update History
For previous cosmetic variations, see the gallery page.
Notes
Category:Ground Category:Ability Category:Support
Patch history
When the game was in Alpha, the Commander's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans support sans support". The Commander is heavily inspired by the Tower Battles tower of the same name. Before the Overhaul Update, the spawnrate of the Military Base could be boosted by a Commander (so that the spawn time between units is reduced), but it was through an unconventional method. The stated buff was subtracted from the spawnrate (an example is a 25% buff on a Level 5 Military Base; the spawnrate would decrease from 45 to 44.75). As 44.75 seconds rounded up to 45 seconds, there was no noticeable decrease in spawn time. However, this did not apply to the spawnrates of units from the Crook Boss. Interestingly, the Call to Arms reduced the spawnrate of units from the Military Base further, but even this buff could not produce a noticeable decrease in spawnrate. The original Call to Arms sound was just a short shout. This is the same sound used for the Gladiator's Warrior's Call ability. The second version of the Call to Arms sounds were voiced by YouTuber JOHN ROBLOX. There were three lines voiced by him. There were multiple other voice lines that were recorded by JOHN ROBLOX, however they were never added to the game. All of those lines, along with variations of current lines that were not added, can be heard here. This version was replaced by Enthrallist, a developer for the game, on the 16th of May 2024 to match the quality of other voice lines at the time as well as to have a professional voice act the lines.
Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026


