Overview
Pizza Party is a map that takes place in a pizzeria. This map uses its own mode for the wave structure, enemy statistics and rewards. It is a special map, meaning that it can only be played using the special mode Matchmaking. The statue has a level requirement of to be used.
Stats
- Developer
- Your_Adversary
- Difficulty
- Insane
- Length
- 00:38.96
- Level Requirement
- 25
- Mode
- Pizzeria
- Starting Cash
- 500
- Waves
- 40
Description
Pizza Party is a map that takes place in a pizzeria. This map uses its own mode for the wave structure, enemy statistics and rewards. It is a special map, meaning that it can only be played using the special mode Matchmaking. The statue has a level requirement of to be used. Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to them. If, in a duo, one player does all the damage to an enemy, both players will receive 50% of the cash the enemy would normally give in solo. This means that in solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this is reduced to 50% in duo, 33% in trio and 25% in quad. For example, the Executioner gives 1,000 every 1% health in solo, 500 in duo, 333 in trio and 250 in quad. The health of enemies in this mode scales with the player count, starting at three players. The increase is 15% in duo, 25% in trio and 35% in quad. It is applied after attributes, like Bloated, meaning they can affect the health of an enemy. This map has the HP Locked, Pizza Party, Blood and Mutation modifiers, and an additional Lost Souls modifier under specific circumstances.
Design & Path
Pizza Party is a pizzeria with a dark, eerie atmosphere. It has grey walls with multiple white clouds on them. The floor of the building varies depending on the section of it, either being multiple tiles or a carpet. There is a large stage for Wox the Fox, with purple curtains, speakers and a large hole in the wall, with fire on the other side. Multiple tables can be seen across the map, with presents, cakes, pizza and party hats on them. There is an area of the building which contains multiple games, like a ball pit, arcade games and a spinning wheel. There is also a small playground area next to it. On the back of the map there is a door with white light coming out of it with a dumpster near it, with it being the exit for enemies. Multiple cardboard boxes and balloons can also be seen on the map. The path starts at the hole in the wall and ends at the exit door. The path takes multiple turns, avoiding any obstacles.
Rewards
For former rewards, see this map's Rewards page. The game calculates how many Coins Coins and you receive based on how many waves you survived and if you won a match. During periods of 100% more (Friday – Sunday), any earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular boosts are multiplicative with other modifiers present on this map. Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal. Currently, rewards are calculated as: Triumphing Pizza Party can give out an additional reward, which can be a crate, consumable or ticket. These items are: Common (47.39%) (2-4) (2-3) (2-3) Low Grade Crate Barricade (2-4) Supply Drop (2-4) Turkey Leg (2-3) Pumpkin Bomb (2-3) Uncommon (28.44%) Cooldown Flag (2-4) Range Flag (2-4) Damage Flag (2-4) Mid Grade Crate Sugar Rush (2-3) Rare (18.96%) High Grade Crate Napalm Strike (2-3) Blizzard Bomb (2-3) Unholy Storm (2-3) Necromancer's Tome (2-3) Legendary (4.74%) Nuke Custom (0.47%) Molten Monster There are badges and achievements that you can or could obtain when playing this mode, which may have additional rewards alongside them. These are: During some Passes, the Pizza Party mode could give currency rewards which you used to progress through a season. Rewards for all the seasons were calculated as
Wave Structure
Currently, Pizza Party has multiple wave bonuses, based on the current wave. Between waves 1 to 30, the wave bonus is calculated as: 300 + ([Waves Completed - 1] × 60)^1.03 Between waves 31 to 38, the wave bonus is calculated as: 300 + ([Waves Completed - 1] × 60)^1.07 For waves 39 and 40, the wave bonus is just 70,000. Depending on player count, the wave bonus is reduced using multipliers. These multipliers are: The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%. Between 22nd of January 2025 and 5th of March 2025, the Wave 35 to 38 wave bonus was calculated as: 300 + ([Waves Completed - 1] × 60)^1.1 Before 22nd of January 2025, the formula for calculating the wave bonus on each wave was: (205 + (Waves Completed - 1) × 50) × (1 - 0.1 × Players) Before 23rd of May 2024, the formula for calculating wave bonus on each wave was: (180 + (50 × Waves Completed)) ÷ Players The waves in Pizza Party follow these timings: Bolded names indicates an enemy type's debut. Regular Wave Structure All changes applied to regular matches are also applied to Lost Souls matches. Lost Souls modifier increases the amount of enemies that spawn by 50% when active; however, it will always round down when spawning. For example, one Scout still appears on Wave 10, but three Scouts appear on Wave 18 instead of two. It also increases the defense of all enemies by 20%. Bolded names indicates an enemy type's debut. Lost Souls Wave Structure
Strategy
Early on, cheap towers with high DPS are recommended, such as the Trapper, Golden Crook Boss, Brawler or Golden Cowboy. High DPS towers, such as the Pursuit, Golden Minigunner, Ranger or Accelerator are recommended. As multiple enemies in this map have Flying, Lead or Hidden, having all three detections is quite important here. The Firework Technician, UAV and Ace Pilot can be used to give these detections permanently or temporarily, if needed. The Commander and DJ Booth can be quite useful at boosting the firerate and range of these towers. The DJ Booth may also mitigate the Scared Debuff applied by Wox the Fox on the final wave, while the Commander can mitigate the Fatigue Debuff from the Clowns. Later on in the game, multiple enemies will spawn that can stun multiple towers. Because of this, the Medic's Cleansing ability can be quite useful at cleansing stuns from towers. Be aware of the changes to wave structure. Some waves may spawn more enemies than expected, so it is important to be prepared for these waves. Triggering the Lost Souls modifier on Pizza Party requires each player to bring the Scout/Golden Scout, Shotgunner, Commander and Minigunner/Golden Minigunner with them. The fifth tower in the loadout can be any tower. Towers with flying detection are needed, as the only tower to have it is the Commander and its units. Lead detection towers could also be useful, as without golden perks only the Shotgunner and Commander have it, though the Golden Scout does gain lead detection with its perk.
Patch history
The method of activating Lost Souls (having the specified towers in all players' inventories) is based on enemies that appear on this map, these being the Scout, Shotgunner, Commander and Minigunner. While the Executioner was added later on, it is not required for the activation. It was at one point planned to be added to the loadout if Lost Souls was activated, but that never happened. This map is based on the pizzeria that appears in the first Five Nights at Freddy's game known as the Freddy Fazbear's Pizza. Multiple enemies are also based on enemies from Five Night at Freddy's. Multiple hats are put on enemies, which are mostly based on animatronics from various games from the franchise. Before the v1.51.0 version, five Knights used to spawn at Wave 20, which was also a reference to this Five Nights at Freddy's meme. Originally, present enemies like the Present3 were meant to be used as the breaker replacements, though the idea was not accepted. The ambience volume setting does not control the volume of the ambient track that plays on this map. Some enemies originated from the Lunar Overture Event.
Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026




