Overview
The Trapper is an intermediate tower that can be bought for. It places down various traps on the ground, which when they come in contact with an enemy, the traps damage it in various ways or apply debuffs to them. All traps can damage Hidden enemies, damage Lead enemies and bypass defense. When there are no enemies in range, the Trapper will lay its traps randomly, but if there is an enemy within range the Trapper will target it by laying its traps directly at the enemy.
Stats
- Base Cost
- 500
- Base Damage
- 10
- Fire Rate
- 4
- Hidden Detection
- Level 0+
- Immune
- None
- Lead Detection
- Level 0+
- Placement
- Ground
- Placement Limit
- 7
- Range
- 7
- Role
- Defense
- Selling Price
- 166
- Unlock Cost
- 3,000
- Damage Type
- Collision, Splash (Level 2+), Burn (Level 2+)
Description
The Trapper is an intermediate tower that can be bought for 3,000 Coins. It places down various traps on the ground, which when they come in contact with an enemy, the traps damage it in various ways or apply debuffs to them. All traps can damage Hidden enemies, damage Lead enemies and bypass defense. When there are no enemies in range, the Trapper will lay its traps randomly, but if there is an enemy within range the Trapper will target it by laying its traps directly at the enemy. It takes it 0.5 seconds to throw a trap, with the thrown traps having a velocity of 15. The only exception is when it is set to Random. Although a random enemy will still be highlighted when the Trapper is selected, the Trapper will lay its traps randomly and not at the highlighted enemy. There is a 10 second cooldown before a trap can be changed again. There are three types of traps that the Trapper can place down. The first is the spike trap, which is available from Level 0. Spike traps have a set amount of health, which when decreased to zero will make them disappear. This trap can hit as many enemies as long as it still has health. This trap can also deal more damage than its health, as the damage it deals is separate from its health. For example, if a spike trap has 1 health out of 60 left, an enemy that steps on it will receive the full 25 damage, if its health is at least 25. Spike traps get smaller as their health gets lower. The second type is the landmine, which is unlocked at Level 2.
Statistics
To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug.
Skins
To see all the upgrades of a skin, see the gallery page.
Strategy
As it takes a long time for the Trapper to place down its traps, it is generally recommended to place the tower in the back, where it has more time to pile up traps. The Commander can also be used to decrease the Trapper's firerate, allowing it to place down more traps quicker. The Trapper's spikes can be very useful early on at dealing with both hordes of weaker enemies such as the Abnormal, though due to their low damage they are not effective against higher health enemies like the Normal Boss until later upgrades or when upgraded. It is generally best to place down multiple Level 1 or 2 Trappers early on because of their cost efficiency. Landmines can be quite useful at clearing out hordes of high health enemies, because of their high damage, them setting enemies on fire and their ability to ignore defense. Bear traps only deal damage to a single enemy, meaning that it should generally only be used for high health enemies. It is best to set the Trapper's targeting to Strongest, as it means that the bear traps are less likely hit enemies with lower health. Additionally, the bear traps stun enemies for three seconds, making them quite effective at stalling enemies. If an enemy has Stun Immunity or is a Boss enemy, it will not be stunned but only slowed down instead. When the Trapper is set to Random, it will not target a random enemy — it will instead drop its traps in random spots. The Trapper's spike and bear trap damage is unaffected by Damage Buffs, so pairing these traps with Damage Buffing towers like the DJ Booth or Mercenary Base is useless.
Update History
For previous cosmetic variations, see the gallery page.
Trivia
The Trapper is loosely based on the Spike Factory from the Bloons Tower Defense series. Prior to the 11th of June 2025, the Level 3 Trapper with spike traps selected had the highest firerate of any tower in the game, that being 7.5 without the Firerate Bug. The current tower with the highest firerate is the Level 4 Ranger.
Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026


