Overview[1]
Elf Mage is a mythic magical Storm-element unit, placed on hill tiles (max 3), topping out at 926 damage. Evolves into Elf Mage (Unleashed).
How to get it
Obtained from: Standard/Mini Banner.
Stats
- Archetype
- Magical
- Attack Speed
- 1
- Banners
- Standard, Mini, Beginner
- Base Damage
- 233
- Base Dps
- 35.8
- Base Range
- 18
- Base Spa
- 6.5
- Element
- Storm
- Evolves To
- Elf Mage (Unleashed)
- Final Spa
- 9.2
- Hitbox Types
- Full, Circle, Line
- Max Damage
- 926
- Max Range
- 21
- Obtainment
- Standard/Mini Banner
- Placement Limit
- 3
- Placement Type
- Hill
- Status Effects
- ManaBurn
- Total Upgrade Cost
- 25,125
- Upgrade Levels
- 7
- Evolution Materials
- 1× Cosmic Magic, 20× Sprite (Blue), 20× Sprite (Purple), 1× Sprite (Rainbow), 5,000× Gold
- Passives
- Arcane Magic, Overcharge, Arcane Spells
- Skills
- Jundrathym, Mana Release, Reality Drift, Vhalzanbel, Voltraak
Combat
Jundrathym: full hitbox, 7 ticks per attack (0.5s apart), 1.8s windup, 1.5s recovery.
Mana Release: full hitbox, 4 ticks per attack (0.5s apart), 1.45s windup, 2s recovery, attack speed 1.
Reality Drift: circle hitbox (size 7), 3 ticks per attack (0.1s apart), 2.8s windup, 0.5s recovery, attack speed 1.
Vhalzanbel: circle hitbox (size 7), 4 ticks per attack (0.25s apart), 0.8s windup, 1s recovery, attack speed 1.
Voltraak: line hitbox (size 8), 5 ticks per attack (0.24s apart), 1.25s windup, 1s recovery, attack speed 1.
Upgrade path: 7 levels costing 25,125 gold in total — damage 233 → 926, range 18 → 21, attack interval (SPA) 6.5s → 9.2s.
Base DPS is about 35.8 — first-level damage 233 divided by its 6.5s attack interval on Reality Drift; the final level works out to about 100.7.
Applies status effects: ManaBurn.



