Overview[1]
Kunigami is a Mythic Style, based on Rensuke Kunigami, a player in the manga/anime Blue Lock. He's a character that used to play for Bastard München, but has now been placed into the new Japanese team for the U-20 World Cup. Kunigami is a strong and determined forward from Blue Lock, he's known for his power and his "never give up" attitude. Kunigami works really hard to improve his skills, for him to lead his team and make a difference on the field. Kunigami's personalized Flow is Wild Card. Playstyle: Known for its aggressive approach and its defensive prowess and good scoring capabilities, Kunigami's aggressive playstyle makes this style a valuable asset in plays and counters. Strengths: Kunigami is pretty great both offensively and defensively. Kunigami is able to score from a decent distance with a decent shooting move, while also being able to defend using a unique and swift steal. Weaknesses: Kunigami is pretty overshadowed by other styles. Kunigami does not have the best shooting potential, nor does he have the best defensive move. Kunigami also has very long cooldowns, meaning you will be out of action for longer than other styles. This leaves this style as a mostly intermediate, fairly decent style for all-rounding players. Status: Kunigami is a good style for all-rounding playstyles, especially for people who like to be more aggressive and up close. Kunigami has a decent and not so fast shots to score, while being able to shut down other playstyles with its Body Block.
Stats
- Class
- Striker
- Specialties
- Shooting & Stealing
- Type
- Style
Movesets
Kunigami is classified as a style, so they are given three ability slots. In their awakening, they stay with the third ability slot. Kunigami has 1 variants or moves that change if you on/off the ball. Kunigami, in total has seven abilities to use. The tables below will give more information about the moves, how they look, and their cooldowns.
Guide
Power Shot Power Shot is an decent power Shot that can only stretch to the penalty box at it's fullest at the middle of the field. It's recommended to use it close to the goal to guarantee it in, as the goalkeeper wouldn't have time to react. Crushing Header TBA Body Block Body Block is a good defense move, but can be ankle broken. To avoid this, you have to time your attack. Wait until they dribble (or Rainbow Flick) to unleash this move. Fallen Hero Fallen Hero is a difficult shot to use, because you need somebody infront of you to trigger it. This usually wouldn't be an issue, however the range for starting the cutscene is very inconsistent. It's recommend using it carefully as if it doesn't work, you could get tackled so be ready to dribble in case it doesn't activate. However, if it does activate you will have a very powerful shot given to you. Joker Joker can be used both offensively and defensively. This is because, so long as the ball is in the air and near you, you can trigger the cutscene and shoot the ball away from your net or towards the goal. You can also use this to pass to a teammate after clearing a shot/pass.





