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EpicStylesBlue Lock: Rivals

Overview[1]

Kurona is an Epic Style and it does not have a personalized Flow. Kurona is based on Ranze Kurona', in the manga/anime, Blue Lock. Playstyle: Kurona is great for teamwork and getting past defenders with pinpoint, one-two passes and can easily negate on-the-ball speed loss. The Kurona style promotes a less selfish style of play, relying on teamwork to create powerful attacks. Strength: Kurona is good for performing aggressive attacks and has a solid defending move, being able to go unpunished if missed. The One-Two ability can be used to easily get an attack up the field and get past defenders;

Kurona is a Epic Style and it does not have a personalized Flow. Kurona is based on Ranze Kurona', in the manga/anime, Blue Lock. Playstyle: Kurona is great for teamwork and getting past defenders with pinpoint, one-two passes and can easily negate on-the-ball speed loss. The Kurona style promotes a less selfish style of play, relying on teamwork to create powerful attacks. Strength: Kurona is good for performing aggressive attacks and has a solid defending move, being able to go unpunished if missed. The One-Two ability can be used to easily get an attack up the field and get past defenders; you can also trick people if your teammate doesn't pass back with One-Two. This style is arguably the best Epic! Weakness: Kurona's abilities rely on teamwork and strategy, meaning it doesn't fare well in more solo environments. One-Two also has a range limit, meaning you cannot use it for very long-range passes. There's also a downside of how your partner during One-Two can be slid during it, effectively making your move useless! Status: Kurona is very powerful for an epic and has all-round playstyle capabilities. Kurona has a solid defending move, and a great move for establishing a good attack on the goal. Kurona is able to get past defenders with relative ease and get good shots on the goal, making him very effective for play. It also has an instant-steal move, which is hard to predict, making this style a good anchor towards your plays and your defense.

Stats

Class
All-Rounding
Specialties
Mobility, Passing & Stealing
Type
Style

Moveset

Kurona is classified as a Epic style, so they are given two ability slots. In their awakening, they gain the third ability slot, and it is removed after awakening ends. Kurona has variants, replaced moves by awakening, or moves that change depending on if you are off/on the ball, so in total Kurona has Four abilities. The tables below will give more information about the moves, how they look, and their cooldowns.

Guide

One-Two One-Two is the main move of Kurona's kit, and the base of his playstyle. One-Two is a quite simple move on the surface, allowing you to pass to a teammate, gain a speed boost, and they will pass the ball back to you. This move has quite a few things you can do with it, however. Firstly, due to the consistent nature of the move, most people will expect the ball to pass back to you. However, you can have your teammate instead force the ball outwards to refresh the state of it, allowing them to continue play without anyone guarding them. With this, you can use One-Two as a long ranged, perfect pass. Your teammate can also delay the time they acquire the ball to have your speed boost last longer, which can help you get past more defenders. Shark Steal Shark Steal is a very useful steal that lets you swiftly take the ball and start an attack with little room to react. Due to the fact Shark Steal activates instantly, you can use this in unexpected situations to confuse opponents. This move also has a special attribute, even if you do dribble Shark Steal, you will not be ankle broken! This allows you to use the move with little to no drawback. Bait Dribble TBA Planetary Hotline Planetary Hotline has two effects, one that is activated at the start of the move, and after it is used. When Planetary Hotline is used, the two players will be sent forward by around the distance of one of NEL Isagi| dashes, but slightly farther. After Planetary Hotline is used, One-Two turns into a different version that allows you to delay when you pass back, but minus the speed boost.

More styles

References

  1. 1.Community-sourced from bluelockrivals-roblox.fandom.com · checked Aug 22, 2026
  2. 2.Image from [🏖️QOL] Blue Lock: Rivals Wiki (Fandom) · CC BY-SA · checked Jul 25, 2026

Some facts and text on this page are adapted from the Blue Lock: Rivals community wiki, available under CC BY-SA. Game art © their respective creators.