Overview[1]
Nagi is a Legendary Style, Based on Seishiro Nagi, a striker specialized in excellent ball control in the manga/anime Blue Lock. Nagi's personalized Flow is Trap. Playstyle: Nagi is focused on trapping, which is very effective for taking moments of opportunity and turning them into powerful shots. Nagi can also be used defensively due to its main move, Trap, which has a unique property. Strength: Nagi is currently one of the only styles that are able to trap the ball. Nagi can take difficult passes or kicks and stop them dead in their tracks to gain possession of it. Nagi can also use Trap or Dash to extend dribbles, gain distance, or reset header dribbles. Nagi also has decent mobility and a pretty good awakening move, being able to shoot a decent distance. Weakness: Nagi relies heavily on its main move, Trap, to be effective. If you play lower to the ground or focus on intercepting key passes, Nagi can become effectively useless. Nagi's shooting potential is also limited due to its windup and the fact that goalkeepers can easily take the ball while you're lining up your shot. Additionally, Nagi's other moves tend to be quite limiting, reducing its overall skills in gameplay. Status: Despite its weaknesses, Nagi is versatile and useful for all players—offense, support, or defense. Nagi's simple, easy-to-learn moves make it effective at any skill level, from beginner to master.
Stats
- Class
- Striker
- Specialties
- Mobility, Trapping & Shooting
- Type
- Style
Moveset
Nagi is classified as a Legendary style, so they are given two ability slots. In their awakening, they gain the third ability slot, and it is removed after awakening ends. Nagi has no variants, moves replaced by awakening, or moves that change when you are on/off the ball, so Nagi has Three abilities. You can consider follow-up abilities to be seperate moves, giving Nagi Four abilities. The tables below will give more information about the moves, how they look, and their cooldowns.
Guide
Trap(+Shoot) Trap is the main move in Nagi's kit and is a very versatile tool. Trap allows you to rise to the balls location and stop its momentum. You can use this move to control aerial plays by intercepting passes, headers and even shots if you play on the defense. After you successfully Trap the ball, you gain access to the follow up move. Be careful, as Trap respects the i-frames of the ball. If you trap the ball for too long, you will also be forced out of the state and the ball can be stolen from you. Shoot is the follow up move after you successfully use Trap. Shoot can be used as a simple powerful volley into the net or can be used to clear the ball to your teammates after you stop a pass. Dash Dash is a simple and effective mobility tool that allows you to dash towards the left or the right, but never forwards. However, you can face your camera sideways to dash forward. You can use Dash to evade opposition and gain distance. You can also use Dash after you use Trap to cancel it prematurely. You can use this cancel to fool the opposition on what your next play is. I am Nagi. I am Nagi. is a great awakening shot that lets you smash a powerful volley towards your target. This move isn't too special, but it has a considerable amount of power and range.





