Overview[1]
Raichi is an Epic Style and it does not have a personalized Flow. Raichi is based on Jingo Raichi', in the manga/anime, Blue Lock. Raichi stands out as a defensive support monster on the field! Playstyle: Raichi operates as a defensive playmaker who focuses on intense pressing and ball recovery. He disrupts opponents through stamina, aggression, and tight marking, then looks to transition play forward after regaining possession. Strength: Raichi's biggest asset is his ability to completely shut down opposition players. Through strong man-marking, sharp interceptions, and physical duels, he can
Raichi is a Epic Style and it does not have a personalized Flow. Raichi is based on Jingo Raichi', in the manga/anime, Blue Lock. Raichi stands out as a defensive support monster on the field! Playstyle: Raichi operates as a defensive playmaker who focuses on intense pressing and ball recovery. He disrupts opponents through stamina, aggression, and tight marking, then looks to transition play forward after regaining possession. Strength: Raichi's biggest asset is his ability to completely shut down opposition players. Through strong man-marking, sharp interceptions, and physical duels, he can halt attacking momentum and force turnovers consistently. Weakness: His passing lacks refinement and creativity, making his transitions less efficient. Compared to more composed defensive leaders like Aiku, his distribution and overall stats feel less polished. Status: Reliable and impactful, but not top-tier among defensive styles. He excels at disruption, though he doesn’t possess the complete defensive control or composure of elite defenders.
Stats
- Specialties
- Defensive Playmaker
- Type
- Style
Moveset
Raichi is classified as a Epic style, so they are given two ability slots. In their awakening, they gain the third ability slot, and it is removed after awakening ends. Raichi has variants, replaced moves by awakening, or moves that change depending on if you are off/on the ball, so in total Raichi has Four abilities. The tables below will give more information about the moves, how they look, and their cooldowns.
Guide
Victory Pass The user perfom a autotrack pass with a yellow lighting VFX to a teammate while he do a victory pose. Stoppage The user starts running uncontrollably with an aura of yellow lightning, and if he gets close to an opponent with the ball, the user dashes towards him to take the ball away. Disruption The user perfom a dash to a rival with the ball and makes the rival bounce the ball to one side. Matchup Victory The cutscene begins with the opponent running with the ball when suddenly he stops and the user slides in front of him. The camera then cuts to the opponent's face, and as it pans slightly to the left, the user appears to block him. The opponent pushes him and performs an extraordinary dribble, nutmegging him. The opponent then steps on the ball, but suddenly the user appears and blocks him, causing him to fall. The user then turns to face the opponent and strikes a pose somewhat similar to Kaiser| in the awakening scene. The user looks at the rival, and the cutscene ends. When it ends, the ball goes directly to a teammate.





