Overview[1]
Kerauno Wyrm is an Exotic fish found in Zeus's Thunder of Chaos.
The is a hunt fish caught at Zeus' Thunder of Chaos during a Kerauno Wyrm Hunt, which can be spawned naturally through or by catching 25 Electric Shock fish when the water is fully charged. Due to its rarity, it makes for a challenging catch, moving erratically across the bar. When reeling it in, -81% forced progress speed is applied. When hooked, a appears above the user's head, along with a shimmering sound - as with all fish.
How to get it
Fish it up around: Zeus' Thunder of Chaos. Season: Spring. Weather: Stormy.
Stats
- Base Chance
- 0.5
- Base Resil
- -100
- Base Value
- 29000
- Base Weight
- 80000
- Divine Prot
- 1
- Location
- Zeus' Thunder of Chaos
- Rarity
- Exotic
- Season
- Spring
- Sources
- Fishing Rod
- Time
- Night
- Time of day
- Night
- Weather
- Stormy
- Weight Range
- 5000
- Xp
- 48500
Ability
While fishing, any of 2 types of attacks can occur, all on the control bar. They can happen at the same time Electric orbs: at a certain time, a small blue exclamation mark will appear. After 1s, one of the electric orbs will swoop down towards that location. Lightning strike: For 1s, there will be a large warning area covering a whopping 30% of the bar. More progress is lost if the control bar is within the dark-yellow zone as opposed to the light-yellow zone. If any of these come into contact with the control bar, progress is lost.
Tips
This fish is a very difficult fish to catch because of their minigames or attacks. Most of them are really powerful and can reduce your progress bar really quickly, so a quick advice is to dodge them as fast as you can before it hits your bar. A rod with low control is highly recommended because it would be easier to dodge. Some rods include Pinion's Aria, Fabulous Rod and Ruinous Oath.
Boss Fight
In order to break the divine seal, the player must survive the boss fight that happens right after catching this fish., The player must survive 45 seconds of attacks., The attack patterns are the same as those in the minigame, with a few changes: is set to 0 The objective is to survive and dodge the attacks at 30s, 20s and 10s remaining, the difficulty of the minigame gets harder it is recommended to have >50% health before 20s remain, as most of the health is lost through the last 20 seconds. note: Electric orbs deal 7-8% hp, while one lightning strike can deal up to 20% hp






