Overview[1]
The Adventurer's Rod is a Stage Fishing Rod obtained once the player enters the Second Sea for the first time.
The Adventurer's Rod is the first rod you obtain when you join Second Sea. It has no actual drawbacks but is not recommended to fish with, as its low control and weak resilience stats make it not suggested to grind with. It is the starting rod of the Second Sea after you defeat Cthulhu and is free to get but you should probably use first sea rods such as Ethereal Prism Rod or No Life Rod instead. There is a passive for a 30% increased chance for fish to be caught with a natural mutation e.g. u can catch mythical but
How to get it
Where to get it: Second Sea.
Stats
- Luck
- 50
- Lure Speed
- 60
- Control
- 0
- Resilience
- 15
- Max Weight
- 104
- Stage
- 1
- Where to get
- Joining Second Sea
- Line distance
- 19
Enchantments
Note: It is not recommended to put enchantments on this rod, as it will still be lack luster somewhere else. For faster speeds, Swift or preferably Hasty For overall stat improvement (best option), Quality To catch fish easier, Controlled, Herculean, Mystical, or Resilient
Trivia
This rod is practically the second sea equivalent of the Flimsy Rod, but sporting MUCH better stats and even has a passive, although not very useful This rod is rather useless, as you start off with 10,000E$, allowing you to instantly buy a much better rod.






