Overview[1]
Menacing Cyborg is a playable character in The Strongest Battlegrounds, with a unique moveset, combos and an ultimate.
How to get it
See the in-game character menu for how to unlock.
Stats
- Awakening
- Maximum Energy Output
- Based Of
- Genos
- Charactername
- Destructive Cyborg
- Obtainability
- Free (Formerly)
- Passive S
- Cybernetic Combat / Higher Uppercut Combustive Getup Recharge
Destructive Cyborg
is a playable character in the game. is suitable for all types of combat, with one long-ranged move in the base form. After going into, the user gains a new moveset with all of them being ranged moves. is based on Genos from One Punch Man.
Pros and Cons
Ultimate moves deal high damage which will make for easy 1 shot combos. Deals the highest raw damage in the game without M1s. Blitz Shot can be used in the air to make aiming easier by jumping and immediately using it. Blitz Shot's AoE bypasses (unless in close range). Blitz Shot, Ignition Burst, Jet Dive, the finisher for Machine Gun Blows, and all deal AoE (splash) damage. Very good against teamers and for farming or stealing kills. Jet Dive's range can be increased up to 2 times by facing in the opposite direction during activation and facing back after reaching the peak altitude. Majority of the base moveset is safe on block. bypasses and. Finishers reset all skill cooldowns (except the cooldowns of and ). has high range and is comparable to. Combustive Getup allows more damage on ragdoll counters. It also cannot be countered. M1-uppercut launches players higher in the air than other characters which can help combo extend. Ignition Burst is able to deal damage similar to Normal Punch with a tech you can find here. Has 2 mobility skills in base. Ignition Burst is the 4th highest damage dealing move dealing 26% damage after Lethal Whirlwind Stream, Normal Punch, and 's (when fully charged). gives I-Frames upon dashing and during its attack, being able to ignore damage from attacks such as Ultimate moves. Ignition Burst's finisher allows you to escape from teamers, especially when the finisher is executed in the air. If you are close to a wall, you can follow up with another Ignition Burst and a final Jet Dive, giving you more time to heal.
Tier ranking
Patch history
Jet Dive used to have a much smaller range (Ex. you landed closer to your origin point). deals more damage at close range. technically does more damage at close range but is only because your opponent was in the attack for longer, as the beam of energy will take some time to reach them from afar. cannot be redirected when used. makes your hitbox stay in the same place where you used the ability until you hit someone or the attack ends. The I-frames also disappear before the hitbox is moved, so it's possible to punish the user by using an attack at the spot they were at. is easy to see, as you freeze in place for a moment, and the initial beam is relatively thin. Be careful when using it, as if you don't hit anyone, it won't give you armor. can be aimed by the user turning their facing direction with shift-lock. has the 2nd most AoE in the game, the 1st being. Because of the Recharge mechanic (mentioned in "Passives"), this character works well against multiple enemies. Destructive Cyborg currently has the most passives in the game. The base moveset can be countered by and Split Second Counter. fire particles are thicker on higher graphics, vice versa for lower graphics. Jet Dive has a tech that makes the range longer, by turning away from your target and using Jet Dive, and immediately turning to your target, the skill can catch unsuspecting victims. You are not affected by gravity when you use ignition burst, Jet Dive, Blitz Shot, and. When in Ultimate Mode, the player releases steam from their character, although vaguely.



