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The Strongest Hero

CharactersThe Strongest Battlegrounds

Overview[1]

Character_Infobox_V2; CharacterName: The Strongest Hero; based_of:=Saitama; obtainability: Free; passive(s)=Superhuman

How to get it

See the in-game character menu for how to unlock.

Stats

Based Of
Saitama
Charactername
The Strongest Hero
Obtainability
Free
Passive S
Superhuman

The Strongest Hero

The Strongest Hero, previously known as Bald Hero and Caped Bald, was the first character added to The Strongest Battlegrounds. This character is used mostly in close-quarters combat. It has 3 combo extenders that are quite easy to combo with, unlike most of the other characters, along with having the most unique Awakening in which you can only use one move, only get armour during the activation of it, get a special cutscene when picking up a Trashcan that only deals 15 damage instead of 20 but has a massive range, a special Serious Slap for the mini uppercut, and a special Wall Combo that is called Serious Sneeze. This character is based on Saitama, the "titular" protagonist from the Anime, One Punch Man. This character is good for new and experienced players, as it is usually easy to combo with for some people, and allows you to get used to the controls. An example for a combo is 2-4-1 (Consecutive Punches, Uppercut, and Normal Punch.)

Pros and Cons

Gains Awakening the fastest. High-damage output. Has the 2nd fastest M1 speed in the game. Awakening has several benefits: Infinite duration until a move is used. Has little visual indicator to other players while active (except if the player's Awakening changes their avatar upon use). This also applies when the player's Death Counter is active, even if it runs out and you failed to land it, it still keeps the Awakening avatar. (This was a bug, and has been patched as of 7/13/25) Fast awakening animation. Awakening gives extra walk speed so that the user can catch up to runners. High damage to Instant-Kill Awakening moves. Awakening moves (except Death Counter, unless triggered) have I-Frames. Table Flip, Serious Punch and Omni Directional Punch have massive AoE, and capable of nuking a public server. Table Flip, Serious Punch and Omni Directional Punch can bypass armor. Most of 's Awakening moves cannot be countered by Death Counter and. All base moves can be used as combo extenders. All base moves have short windups. All Awakening Moves have armor and AOE which means its suitable for groups. Has access to simple and complex combos, both of which are deadly. Death Counter has infinite range, being able to be triggered from anywhere in the game. (if timed right) can be used to reflect projectiles. Has access to an easy inescapable combo dealing over 59% damage. Serious Punch's stun lasts longer than the animation itself, making it impossible to escape without the help of another player. Base skills have very little range and no mobility.

Notes

Serious Mode: Your awakening is quick, take advantage by purposely making your opponent use their evasive to benefit Omni Directional Punch or Serious Punch. Death Counter: Can counter move and move. Upon activation of Death Counter, the player is able to use their base moveset. You're unable to regenerate any health while Serious Mode is active. Consecutive Punches: Consecutive Punches is your strongest attack as it can be added in any combo and has a short cooldown. Consecutive Punches have a much shorter stun than M1s. Counter this by dealing 2 M1s, use the attack then M1s again. Presumed to be a bug, approximately 1/10 servers have a bug dubbed by the community as "Consecutive Punches M1 reset", or just "M1 reset". It allows the player to reset their M1 reset timer during Consecutive Punches, allowing for even more damage. It happens by using up to 3 M1s, letting go of M1 then using Consecutive Punches and holding M1 at any point during the Consecutive Punches animation, causing you to start with your first M1 instead of whatever you were supposedly going to. The move's finisher, even having I-frames on it, cannot be interrupted (Even Awakening moves as well), which is extremely safe to land on it.

Tier ranking

Patch history

Serious Punch currently has the second biggest AoE in the game, followed by 's and 's. The first being 's. Serious Mode is the only Awakening that doesn’t heal on activation. Instead, it heals by killing or damaging players with an Awakening move. 's Awakening is the only Awakening that doesn't have any I-frames, and is one of two characters that doesn't deal damage upon Awakening activation, with the other one being. All of base moves can deal damage to ragdolled players (excluding indirect Normal Punch). Normal Punch's finisher can also send other players caught in the punch as far as the target that got finished. has 3 cutscenes in their Awakening Mode, tied with and. The base moveset of this character has undergone many renames in the past. "Consecutive Normal Punches" to Consecutive Punches. "Backhand" to "Normal Shove" to Shove. "Normal Uppercut" to Uppercut. Normal Punch is the 3rd highest damage dealing base move in-game if considering the extra damage the opponent receives when they hit the ground. The highest damage dealing move is held Railgun, from. If a player is caught by shockwave and is hit again by another player preforming shockwave during the fling animation they will get ragdolled. This character is one of the only 5 characters to not have an M1 Passive, the others being, and. This is the character is equipped by default upon joining the game for the first time. Before the removal of the character descriptions, The Strongest Hero's description was “A hero for fun”. Serious Punch can clear the clouds above, as a reference to anime.

More characters

References

  1. 1.Sourced from the-strongest-battlegrounds-rblx.fandom.com · checked Aug 25, 2026
  2. 2.Image from The Strongest Battlegrounds Wiki (Fandom) · CC BY-SA · checked Jul 25, 2026

Some facts and text on this page are adapted from the The Strongest Battlegrounds community wiki, available under CC BY-SA. Game art © their respective creators.