Overview
Marshlands is a nighttime map that takes place in a forested wetland.
Stats
- Developer
- Your_Adversary
- Difficulty
- Normal
- Length
- 01:02.94
- Mode
- Normal
Rewards
The game calculates how many Coins Coins, Gems Gem and you receive based on how many waves you survived and if you won a match. During periods of 100% more (Friday – Sunday), any earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular boosts are multiplicative with other modifiers present on this map. Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
Strategy
Your towers should be placed further down the path as they would have more time to hit enemies there. The DJ Booth is quite useful as it can buff both ground and cliff towers to have more range due to the map's large size. There are multiple cliff spots near the middle of the map, which allow cliff towers such as the Ranger to cover a decent amount of the path. As the Ranger can cover the entire map, this tower is especially recommended. This map has a very long path, possibly enabling the player to farm early waves with less risk.
Update History
8 May 2021 - Overhaul v1.3.0 Marshlands added. Enemies can get stuck when the path dips to the water onto the planks. 12 March 2022 - v1.1.0 Enemies can no longer get stuck when the path dips to the water onto the planks. 31 October 2022 - v1.4.2 Marshlands remade. Made playable in Hardcore mode. Difficulty changed from Normal to Easy. Enemies Beta modifier added. 25 October 2024 - v1.38.0 Difficulty changed from Easy to Normal. 5 June 2026 - v2.0.0 Enemies Beta removed. No longer playable in Hardcore mode.
Patch history
A humanoid could have been seen sitting down on a computer monitor outside the first version of the map, with text on the monitor's screen that reads, "He came out of nowhere. He had no family. He had no dreams. He had one goal. Revenge." This text is a reference to the game, SUPERHOT: MIND CONTROL DELETE. There used to be a bug where some enemies would get stuck when the path dipped to the water onto the planks on the first version of the map.
Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026




