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World ClassStylesBlue Lock: Rivals

Overview[1]

Sae is a style based on Sae Itoshi from the anime/manga Blue Lock, with its personalized Flow's being Awakened Genius and Genius. is a dominant mid-fielder capable of unrivaled playmaking and exceptional passing capabilities. is a beloved member of the New Generation World XI and the Re Al Youth Team. He is also the older brother of Itoshi Rin, or as he is known in-game, NEL Rin|. Now, has decided to join the new Japan U-20 so he can challenge Spain and his rival, Bunny. Playstyle: emphasizes playmaking with exceptional passing and strategic playmaking capabilities. This Style is able to create g

is a style based on Sae Itoshi from the anime/manga Blue Lock, with its personalized Flow's being Awakened Genius| and Genius. is a dominant mid-fielder capable of unrivaled playmaking and exceptional passing capabilities. is a beloved member of the New Generation World XI and the Re Al Youth Team. He is also the older brother of Itoshi Rin, or as he is known in-game, NEL Rin|. Now, has decided to join the new Japan U-20 so he can challenge Spain and his rival, Bunny. Playstyle: emphasizes playmaking with exceptional passing and strategic playmaking capabilities. This Style is able to create generous distance on players with its excellent two=part dribbling and pull off strong attacks, while also having sensible moves for counterattacking. Strengths: is a fabulous Style for any type of position, whether that be Center Forward or even Goalkeeper. is considered one of the best, most all-rounded Style in all of Blue Lock: Rivals. This Style has a move for pretty much any purpose, whether it be defensive, supportive, or even offensive. may not come with the best defense or the best offense but it does come with a considerable balance which makes well worth the use. Weaknesses: has various situational moves that may not always prove useful, such as their Off-Balance and Metavision. also has a weaker awakening compared to other styles such as and, due to the fact it only gives a regular shooting ability with lower range and power and a move that can only be used within the enemies goal box, lowering the effectiveness awakening has.

Stats

Class
All-Rounding
Type
Style
Specialties
Passing, Dribbling, Defending & Shooting

Moveset

is classified as a style, so they are given three ability slots, more than the lower rarities. They do not gain an additional slot in awakening, and their moves are instead simply replaced. has no variants, but they do have moves that change whether you are on/off the ball and two replaced moves in their awakening. In total, has over Seven abilities, however you may count their Divine Lift move as an additional one, adding up to Eight abilities. The tables below will give more information about the moves, how they look, and their cooldowns.

Guide

Off Balance Off-Balance is a unique defensive move that changes depending on the current action the opposing player is taking. If you use it regularly and are close enough to them, it will slow them down allowing you to either steal the ball or help the rest of the defense catch back up. However, if they are in the process of shooting, it will cancel the shot allowing you to take the ball from them. This move is useful for last-ditch efforts to stop shots or for basic defensive purposes. While not the best defensive ability, it can still prove useful in the right situations. Perfect Pass Perfect Pass is arguably the best passing move due to its length and cooldown, only rivaled by Hiori's awakened Curved Pass. Perfect Pass is very useful for playmaking, as it can guarantee your teammate acquires the ball. Perfect Pass can be very useful for goalkeepers, as they can pass to people with 250m range. Perfect Pass is also needed to start the Shidou X Sae. Magical Turn(+Heel Flick) Magical Turn is a unique dribbling ability that can be used in many situations. It allows you to shift around a defender. This move is useful for getting past the opposition with swift ease, while also giving you follow-up move that can give you even more distance. Heel Flick is the follow-up ability to Magical Turn, allowing you to flick the ball forward and gain ground on other players. It is recommended to not flick the ball directly towards defenders, as they could header the ball away from you. Instead, you can look for a route that allows you to get past them effectively with minimal risk.

More styles

References

  1. 1.Community-sourced from bluelockrivals-roblox.fandom.com · checked Aug 22, 2026
  2. 2.Image from [🏖️QOL] Blue Lock: Rivals Wiki (Fandom) · CC BY-SA · checked Jul 25, 2026

Some facts and text on this page are adapted from the Blue Lock: Rivals community wiki, available under CC BY-SA. Game art © their respective creators.