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Handgun

WeaponsRIVALS

Overview[1]

"A reliable sidearm useful in all scenarios"

The is a weapon with well-rounded stats, and compared to the Assault Rifle|, it has decent DPS. However, it is Semi-Automatic, meaning that for rapid fire you must pull the trigger multiple times. The is the initial side-arm for players, being part of the first loadout a player uses (which is frequently referred to as the "default loadout").

Stats

Ammo
13/91
Cooldown
0.13s
Cost
Free (0 )
Critical Damage
15 → 4
Damage
12 → 3
Damage Dropoff Range
50 studs → 125 studs
Equip Cooldown
0.20s
Move Speed
Normal
Reload
1.06s
Spread
0.5°
Weapon Title
Handgun

Tier ranking

Trivia

The is based off of the Sig P365 The Hand Gun skin for features a humorous animation where the character fixes their thumb in full reload animation, and the other makes an "OK" gesture in a full batch reload animation. It also has a secret inspection animation where the screen inverts, with ambient music playing for 30 seconds. Like the Shotgun|, Sniper|, Revolver|, Spray|, and Shorty|, the Hand Gun skin for, The Tommy Gun skin for the Assault Rifle|, and FAMAS skin for Burst Rifle| are the only skins that have a different animation when reloading in a full batch, despite only being a skin. The Hand Gun skin for possibly references an attack Frieza from the Dragon Ball series uses which fires multiple small beams from the Index and middle fingers, very similar to the Hand Gun skin.

History

Added Handgun. 💪 Damage increased from 12 → 13 📝 "These changes prevent the Handgun from rivalling the power of primaries." 🔻 Critical hit multiplier reduced from 1.5x → 1.25x 🔻 Damage reduced from 13 → 10 🔻 Now has damage dropoff – damage drops from 10 → 2.5 when travelling from a distance of 50studs -> 125studs 📝 "We're helping the Handgun compete with other secondaries." 💪 Damage increased from 10 → 11 📝 "This change conserves the Handgun's power while requiring less spam-clicking to make use of it" 💪 Damage increased from 11 → 13 💪 Equip time reduced from 0.66s → 0.45s 🔻 Cooldown increased from 0.10s → 0.13s 📝 "The Handgun has lacked an identity, so it's now shifting into the role of being an excellent cleanup weapon" 💪 Equip time reduced from 0.45 → 0.13 📝 "Input Queueing should make the Handgun feel more consistent" 💪 Now benefits from input queueing 📝 "The recent input-queuing changes made the Handgun much stronger than expected." 🔻 Damage decreased 13 → 12 🔻 Equip cooldown increased 0.13s → 0.2s 📝 "Fine-tuning Handgun's last balance changes" 💪 Max Ammo increased from 10 → 12 🔻 Max Ammo Reserve decreased from 90 → 84 📝 "The max ammo of the Handgun wasn't enough to allow it to be a consistent finisher" 💪 Max ammo increased 12 → 13

More weapons

References

  1. 1.Sourced from robloxrivals.fandom.com · checked Aug 24, 2026
  2. 2.Image from RIVALS Wiki (Fandom) · CC BY-SA · checked Jul 25, 2026

Some facts and text on this page are adapted from the RIVALS community wiki, available under CC BY-SA. Game art © their respective creators.