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Monster

EnemiesTower Defense Simulator

Overview

The Monster is currently an exclusive unit only available via admin commands and has no known tower associated with it. As with other units, it starts from the end of the map path and moves towards the entrance of the map.

Stats

Damage Type
Collision, Single
Enemy Type
unit
Flying
No
Health
400,000
Hidden
Yes
Lead
Yes (Collision only)
Top speed
1.2

Description

The Monster is currently an exclusive unit only available via admin commands and has no known tower associated with it. As with other units, it starts from the end of the map path and moves towards the entrance of the map. Whenever there is an enemy in its range, the Monster will stop moving and attack the enemy.

Appearance

The Monster has glowing orange lava like skin with dark blue granite as its torso and legs. It features a distinct black wolf mask made of metal, skulls as shoulder pads, and chains wrapped around its body. There are rusty spikes around the back of its neck and upper torso. It emits grey smoke around its body. There is also a trainer behind the Monster, holding it captive with chains. It has tan skin, dark blue torso, dark blue pants, and a black welding mask. It also has a sweating effect on its head.

Patch history

The Monster has the highest health for a unit in the game. The Monster was originally planned to be added in the Frost Invasion Event, but was cancelled because it was not completed by the time the event was released. It has been revamped as the Molten Monster for the Operation I.C.E Event. The Monster was sent out on the path by the devs during the admin abuse part of the Halloween 2025 Live Events.

Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026

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Some facts and text on this page are adapted from the Tower Defense Simulator community wiki, available under CC BY-SA. Game art © their respective creators.