Overview
PVP_3 was a map split into two parts. These parts were identical, except one was colored red while the other was blue, and the sides were flipped. It was a basic baseplate with multiple cliffs on it, though none of them actually counted as cliff spots. There were multiple small bricks scattered around the map, which acted as cliff spots.
Stats
- Developer
- Your_Adversary
- Difficulty
- Easy
- Length
- Medium
- Mode
- Versus
Design & Path
PVP_3 was a map split into two parts. These parts were identical, except one was colored red while the other was blue, and the sides were flipped. It was a basic baseplate with multiple cliffs on it, though none of them actually counted as cliff spots. There were multiple small bricks scattered around the map, which acted as cliff spots. The path starts at one side of the map and ends at the other. It takes multiple turns on the way, avoiding the cliff spots present on the map.
Strategy
The placement spots around the larger cliffs are ideal, as they allow towers to reach most of the path, though due to the cliff spots present on them, ground spots are quite limited there. The cliff spots themselves should also allow for more disperse, but still reliable placements for cliff towers. Due to its length and layout, the Ranger is quite useful in this map. Like with most maps, support towers, such as the Commander and DJ Booth, should go around the center - as to allow them the best range coverage, especially on the placement spots around the larger cliffs.
Update History
19 July 2024 - v1.26.0 PVP_3 added. 23 July 2024 - v1.26.2 PVP_3 removed.
Trivia
The intermission lobby lists as one of the creators. However, they were not actually involved in creating this map and have not even been active in the Tower Defense Simulator community since early 2023.
Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026




