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Demoman

TowersTower Defense Simulator

Overview

The Demoman is a starter splash damage tower that can be bought in the store for. While targeting a specific enemy, it will also affect those around the target, dealing splash damage.

Stats

Base Cost
700
Base Damage
8
Damage Type
Splash
Fire Rate
2.6
Hidden Detection
Level 2+
Immune
None
Lead Detection
Level 0+
Placement
Ground
Range
10, 4.5 (Explosion Range)
Role
Offense
Selling Price
233
Unlock Cost
200

Description

The Demoman is a starter splash damage tower that can be bought in the store for 200 Coins. While targeting a specific enemy, it will also affect those around the target, dealing splash damage. At Levels 0-2, the Demoman takes one second to aim at an enemy before throwing its explosive grenades. This only affects the damage for the first throw, as it means the Demoman has to wait a second before throwing it. While it is aiming, it will focus on one enemy until it throws its explosive grenade, after which it can target a different one. If the targeted enemy dies, the Demoman will continue targeting it, though its grenade will not land where it died, it will throw it further away, which is generally the area where the enemy would have travelled to if it did not die. The Demoman will also continue to aim at that enemy even if it leaves its range, allowing it to attack outside of its range. After the first throw, while the Demoman still aims, this does not affect its firerate. The explosion caused by the Demoman does not have damage drop-off. The Demoman can also damage Lead enemies. The Demoman is great for large hordes of non-boss enemies, except for those immune to splash damage. It is relatively weak against major bosses, though it can be useful in tackling the enemies that spawn from some major bosses. The Demoman is considered an early game to mid-game tower, though in late game it can be quite useful for swarm-clearing when multiple are placed down.

Statistics

To see all the previous statistics of this tower, see the history page.

Skins

To see all the upgrades of a skin, see the gallery page.

Strategy

The Demoman can outshine the Sniper and Soldier as a cheap tower, as its versatility is exceptional. The main weakness of the Demoman is its slow firerate and projectile. Faster enemies, such as the Bolt, can easily get out of the range of the Demoman. At later Levels, the Demoman has faster projectile and much faster firerate, making it easier to deal with them. You can also use a Commander or DJ Booth to remedy this as they boost firerate and range respectively. Additionally, these enemies may get out of range of the explosion as it takes time for the projectile to leave the Demoman and hit the path. At Level 0-2, the Demoman has an aim time. While it is aiming, it will focus on one enemy until it throws its grenade. Additionally, it will never stop aiming at that specific enemy. Because of this, it can actually attack that enemy even if it gets out of its range. This also means that it will not stop aiming at it even if it dies, which in some cases may make the grenades land in an area where there are no enemies. The Demoman can be used to kill Lead enemies. The Demoman's firerate is lower than the Rocketeer and Mortar, and the Demoman does not have a placement limit. Therefore, it may be more beneficial to use the Demoman over these towers in certain situations. Though to compensate, the Demoman overall has lower DPS, so having no placement limit is a great feature.

Update History

For previous cosmetic variations, see the gallery page.

Patch history

The Demoman was inspired by Team Fortress 2's RED Demoman. The first and second versions of the Level 3, 4 and 5 Default skin were a direct reference to this as they both wore a black vest with a red shirt underneath. The Level 2 and 3 upgrades are direct references to unlockable weapons for the Demoman. The Level 2 upgrade name is based on the Ullapool Caber, which is similarly based on a Stielhandgranate. The Level 3 upgrade name is based on the Loch-n-Load. The Level 4 upgrade name is based on one of Demoman's item sets, which the set coincidentally contains both weapons above and the Scotch Bonnet, which the Level 4 Demoman's helmet takes inspiration of. The Fortress skin is directly based on the RED Demoman. When the game was in Alpha, and for a while after BETA release, the Demoman's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans explosive gun". The Level 2 Demoman throws Steil Grenades, a possible reference to the steils in R2DA. The Level 3+ Demoman uses a Chinalake, a reference to R2DA. The Demoman is purchased as part of the Tutorial, if the Tutorial is started using the objective that appears for every new player.

Community-sourced from tower-defense-simulator-roblox.fandom.com · Jul 25, 2026

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Some facts and text on this page are adapted from the Tower Defense Simulator community wiki, available under CC BY-SA. Game art © their respective creators.