Overview[1]
37.5 (head-shot); firerate: 2 seconds; reload time: 5 seconds; ammo capacity: 6; by locations: Gunsmith Shed; by chests: Good Chest; Iron Chest; by npcs: Pelt Trader (second trade); by classes: Ranger Class; ammunition: Revolver Ammo
The Revolver fires bullets that damage Entities. The revolver's cylinder can hold 6 bullets. Upon reloading, the revolver will use up Revolver Ammo to refill its cylinder. The revolver has a chance of appearing in the Armory, is an option for the Pelt Trader's second trade and is given upon starting a game as the Ranger Class. Additionally, it can be found in Good Chests and Iron Chests. The revolver is a Smith & Wesson Model 12.
How to get it
Scavenge it from the forest, loot cultist camps, or craft it at camp.
Stats
- Ammo Capacity
- 6
- Ammunition
- Revolver Ammo
- By Chests
- Good Chest Iron Chest
- By Classes
- Ranger Class
- By Locations
- Gunsmith Shed
- By Npcs
- Pelt Trader (second trade)
- Damage
- 25 37.5 (head-shot)
- Effect
- Six shots between you and the dark
- Firerate
- 2 seconds
- Reload Time
- 5 seconds
- Type
- Weapon
Tips
It is recommended to land headshots, as it deals more damage. The Revolver is not recommended against Alpha Wolves, Bears, or Cultists in the Cultist Stronghold due to their high health. It should also not be wasted on Bunnies, as they can be killed with Melee Weapons. If an entity is on low health, a player could use the revolver to conserve more valuable weapons, such as the Rifle. The Revolver should be used against early-game entities, such as the Wolf. The Revolver can also be used as an engagement tool in order to align headshots for valuable weapons such as the Rifle and tactical shotgun. The Revolver works with the quick reload trick.



